I duno, Scenarios seem like a better way to tell a story than 5 mans do. I mean, you usually interact with NPCs more, and need to do more than kill.
I approve of this. With Scenarios, there will most likely not be another Battle for the Undercity type quest. Instead, there going to be incorporated into Scenarios, which is a plus seeing as how at the end of the day the main purpose of them is gear/valor.
I believe 100% that they wont ever do new 5 players in a non first expansion patch. They can satisfy the low end pve players with LFR now. They don't need to.
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
I don't see how they could pull that all together. Murozond is in the future, The echos are in the future. Deathwing is actually a corpse on Wyrmrest. And then we go to fight him in present time?
---------- Post added 2013-04-03 at 05:48 PM ----------
More people like short and quick instances.
Because not everyone enjoys doing 3457385734589340583495835 dailies.
Because not everyone enjoys Scenarios.
Because not everyone enjoys Battlegrounds.
Because not everyone can stop their daily routine to raid with 9/24 other people (random or with a guild).
Dungeons used to fill a small time space I had during the day. Now I just Pet Battle and occasionally do a dungeon.
So LFR allowed them to produce raids more quicly, but MoP will have one less raid tier than Wrath? (and Wrath had many single boss raids too that MoP doesnt have, as well as a huge amount of dungeons).
The choice is not that one. They have ALREADY MADE more raids and dungeons than in this expansion, the new thing that is stopping them from making it now is SCENARIOS AND DAILIES, not raids...
How can peolpe be fooled with this when we had raids and dungeons being produced at the same time for years in WoW? How can people buy the crap Blizzard is trying to sell when they say dailies and scenarios dont hold dungeons production?
In my opinion there is no contest either, dungeons vs daileis+scenarios gets a sure win for dungeons.
Raids and dungeons were always here in WoW, the new element stopping them from making more dungeons is that they want to launch new dailies and scenarios in each patch.
And if you really think scenarios dont require the same team than dungeons when they are a group content, with art, encounter mechanics and objectives, then you are blinded...
We cant have everything, but we can have quality dungeons AND raids being launched regularly, we know this because WE ALREADY HAD THAT IN WRATH, so dont try to say we cant have both.
You can keep being blind to facts, but that's a choice you are making.
---------- Post added 2013-04-04 at 08:47 AM ----------
Sorry it may be that its early in the morning or that english is not my native language, but i did not understand what you were trying to tell me here.
---------- Post added 2013-04-04 at 08:51 AM ----------
And i belive 100% that when they see they are bleeding subs at a cataclysmic level in MoP they will see how big of a mistake they did with this and they will give us catch up dungeons in the enxt expansion.
But as usual with Blizzard, it would be too late.
So you were using T4 Raid gear in BC Heroics, of course they would be easier at that point. I stated they were pretty much end game for people that did not raid, and because they would of had 0 raid gear it was indeed challenging.
I actually really liked the early Cata dungeons. Some were really tough. I think the main reason those failed is because of the LFD system. Like you say it pairs random strangers together, with virtually no communication or general idea of an individuals skill level. They were indeed wipe fests with that type of group. However, they were quite fun when running with a group of friends. The game in the past was more about tight knit groups of players, where as now with LFR and LFD its about trying to include everyone but at the same time not creating any type of social bond or interaction.
I enjoy 5 man runs with my guildies that I can put together in 30 seconds. Just fun factor.
Your logic is flawed. It's true that Wrath had more tiers than MoP but you shouldn't focus so much on the numbers. Naxxramas was a lvl 80 version of the raid that's already been in the game for 4 years. I don't think I have to explain why ToC was crap too. So far, the quality of raids in MoP is way better than it was in Wrath.
No dungeon in MOP has more than four bosses, four in WOTLK had five bosses. The Halls of Lightning and The Culling of Stratholme feel bigger than any of the MOP dungeons with the exception of The Shado Pan Monastery I would go as far as to say that Temple of the Jade Serpent and Stormstout Brewery feel smaller than all but The Violet Hold in WOTLK. Whilst Blizzard might have done away with dungeon hubs they most certainly not given us longer dungeons.