My guild spent about 2 nights last week working on H Horridon, and are going back at it tonight. Does anyone have any rogue-specific suggestions for this fight? My DPS isn't really that bad, but the fight just seems so.... awkward...?
I tried going combat for a while, for the cleave, but the time spent cleaving 4-5 targets seemed pretty low, and it was reflected in my DPS. I switched to assassination, and my DPS got a lot better, however my Horridon DPS carried me. I would DPS him on gate transitions (obviously) and also through the first "wave" of adds at each gate, since only 2 drop and they die really quickly. (Except on poison gate, I'd help focus down the priestess to avoid effusion). AT the next wave of adds, I'd pick the highest priority target (usually with highest health) and focus them, building combo points with FoK if a decent number of adds were alive and clumped up.
This fight just seems SO AWKWARD. Between trying to find (and keep in melee range of) my target in a pile of stuff, to trying not to get 1-shot with stepping into a sand trap on first gate (if in combo with the seemingly continuous blazing light damage, holy crap), to chasing after the tank on the third gate (frozen orbs, yay!), I just find myself wanting to pull my hair out. Does anyone else hate this fight as a rogue? Or maybe just melee in general?
I think I might just sub myself out for a ranged!