After reading the new blue notes, I ran across this and it just pissed me off to be honest:
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-ToC was awesome because it stood on the integrity of it's encounter design. It was a minimalist approach that worked.
I thought the encounters were well crafted. Overall the raid was not popular though. New art and architecture are important
-Faction Champs was still one of the coolest encounters I've ever done though.
I liked it personally, but it was less popular with players not used to dealing with no aggro, interrupts, CC and the like.
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GC, may I ask where you are getting your data from? I and practically every person I have ever spoken with, whether it be in-game, IRL friends, forums etc LOVED ToC, especially ToGC! The idea of being in a coliseum with your Faction Leader staring down upon you to engage in a no-trash, head on bout is, tbh, flipping awesome! Than to be able to do hard modes? WHAT?! dude. shit was baller status.
If I am not mistaken, the idea of the Brawlers Guild is somewhat of a 1man variation(with no end boss of course) of ToC, is it not? Yes, Brawlers Guild provides random mobs, but the foundation is very similar.
ToC brought out the inner badass in you, like watching Maximus Decimus Meridius in Gladiator, Achilles slay Hector in Troy, and similar to the feeling late in FF7 when you can do that gladiator style battling to see how far you can go for rewards.
So, community, did you like ToC, did you not like it? Who was your favorite boss? I don't usually post threads about pointing a finger at GC whom I highly respect, but I couldn't let that post go, it made me pound my desk and my goldfish got scared : /