http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
But....But....if you calculate the average value of not using your bag slots over the duration of the time you have this new pick, that's like....every moneyz possible.
Seriously, people thinking this is even remotely close to P2W is pretty silly. I agree that this is exactly what they should be offering in the store. They need one for every gathering tool, start adding different graphics to it as well. Until they sell uber pickaxes of awesome, that increase your mining yields by 100% I wouldn't get all in a huff about it.
BAD WOLF
I don't get the feeling of advantage, or well, some people might earn a little bit of extra gold from it, I don't know. I don't think it was a bad choice to put it in. I hope they do something similar with harvest sickles and logging axes.
Anyone playing, or have seen the Runescape animations? It's a vanity thing you can buy from their cash store, they have added different animations when you, for example, cut wood, you point at the tree and it explodes, and such.
Like in this video, different animations when you mine, cook, cut, whatever, I think this is a pretty neat idea, I wouldn't mind if ArenaNet did something similar.
Valar morghulis
The unlimited pickaxe is a wealth generating item you keep forever for a flat fee rather than an ongoing fee.
It's a ongoing wealth advantage. No matter how small.
Now that isn't to say, "pay 2 win" or whatever nonsense one has in mind when the word advantage is used in relation to cash shop items.
Definite direct advantage item, however. Unlike say flat $ -> gold conversion, which doesn't necessarily generate more wealth over time. There are no interest rates in Tyria.
For people who don't understand fencers.
Normal pickaxe will always have the same cost /use, this means that no matter how many you buy over time you'll always have the same return (100mines/5s)
The new pickaxe has a one time sunk cost, this means that you don't make any profit until you're at the 52k mines but from then on everything is profit.
Clearly the second is quite a big advantage since if you mine for an unlimited amount of time the first one will always have a sunk cost (of 5s/100mines) while the second doesn't.
It's similar in thought of pay to win since you do get an advantage no matter how small...
edit:
If an example makes it simpler.
option one you buy all your food for 20$/week for your entire life.
option two you pay the store 50k and in return you can take w/e you want for the rest of your life.
Last edited by Meledelion; 2013-04-15 at 09:44 PM.
I would think that it would be even more than 52k charges for break even because that is assuming you are mining 52k ori nodes. If you're mining mithril (1s40c per 100 charges) or copper (24c per 100 charges), that break even point becomes at least 100k to 600k charges.
In short, this pick is simply a quality of life item and nothing close to being an advantage (as far as getting rich).
Money doesn't seem to buy anything advantageous other than quick travel, however. There is a definite wealth cap in the game currently.
While advantageous, the money earned by the pickaxe wouldn't strictly be "pay 2 win". Because you really can't win anything by wealth in GW2. There is a power ceiling.
Pay 4 Long Term Financial Advantage rolls off the tongue more clumsily.
Cosmetic effect baked into a massive money saver is still a practical item. Worrying precedent, likely to only slowly get worse.
From what I could see at ''endgame'', you needed money to do pretty much any fine tuning to your gear, Runes etc. That's far from ''optional''. Money is needed, and this one off purchase may as well be the same as saying ' save yourself a massive amount in the long term'. In and of itself, not a huge deal. But it crosses a line, and could easily become worse, while still treading that ''line'', so to speak.
Last edited by mmoc52fe769775; 2013-04-15 at 10:23 PM.
That mining pick looks so awesome lol, too bad I don't have gems.