Lately GC has been throwing around the concept of knobs which they can turn to regulate and keep content balanced. Am I the only one here who finds this to be one of the worst game designs possible? So let me get this straight... because numbers are so inflated beyond belief, classes are so blatantly overpowered/underpowered, healing is so out of control, and burst is so crazy... by adding blanket % nerfs that scale with patches etc... the content is suddenly fixed?
That sounds like a terrible game design when you need to blank nerf/buff entire aspects of the game to keep them moderated. The fact that we have a healing debuff in pvp now is ridiculous, now theres an ilevel cap? I dont think the devs know what they're doing at this point. The same can be said for just buffing/nerfing presences like windwalker monks. So because the devs cant balance a classes abilities, they just give them a presence which can be adjusted as numbers are needed. There is a serious flaw in the devs mentality.
Thoughts?