Just make the 65% baseline resil only apply in instanced PvP. Keep resil on PvP gear.
There, the whole issue of PvE gear trumping PvP in WPvP is solved.
Just make the 65% baseline resil only apply in instanced PvP. Keep resil on PvP gear.
There, the whole issue of PvE gear trumping PvP in WPvP is solved.
1. They are letting PvE players not get destroyed in random BGs. So what? No one will take you seriously in an RBG group if you're wearing full PvE gear, and you won't get anywhere in high level arena with PvE gear. You seem to not want PvErs in your random BGs which is an asinine ideology.
2. True world PvP hasn't existed since BC. Unless you're talking about ganking, which is completely separate. PvP outside of instanced zones is never going to be balanced and spending any development time on it is a waste.
3. It tones down burst, which the entire point of the patch. Gemming main stats isn't going to give you significant damage boost over gemming PvP power (as now gemming PvP power gives you a damage boost over gemming main stats). Go on the PTR and try it out.
Also, it's cute you reported my post. Sorry for hurting your feelings.
Last edited by Lumast; 2013-05-03 at 05:09 PM.
They're still tweaking all the numbers, and the best way to do that is 1 part at a time. PvP power scaling, then it's the pvp gems. Next step I think is increasing the PvP power stat on pvp gear itself, not by a huge margin probably around 15~20% at most. That way PvP will still beat the living crap out of PvE gear for the most part but not to the extent where the gear gap is as big as it is on live right now.
However with numbers sitting as they are 5.3 is going to be a mass re-gem for a lot of pvpers (myself included).
They only changed the 4 peice of 1k resil to 1k power. At least that's the only power buff I remember happening at that time, am I forgetting something? 1k isn't that much power now being it's only 2.5% damage. So I still think or at the very least hope that they will give some power buff to pvp gear to push pvp gear a little more ahead of the raid counterparts.
That's just ignorant to stupid.
On PTR, gemmed STR, as human with dual trinkets, I have 38.7% pvp power, remove weapon, 23.22%, remove trinkets, 15.64%.
496 pvp chest:
1063 STR
1835 Stam
655 crit
489 haste
326 mastery
488 pvp power
2 sockets
541 Raid Chest Carapace of the Core
1620 str
2790 stam
1157 crit
1059 haste
3 Sockets
The pve gear seems to have 50% more stats on it. You really think that is not going to make up for a 15.64% loss in PvP power.
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
I'm really really starting to struggle on how these apparent changes are supposed to make pvp gear better than heroic raiding gear is of pvp.... its a really really small margin at best. It just appears that blizzard is forcing pvpers to raid again, just like they always have.
As it stands, I'm thinking you are going to see lots of pve off set items to boost preferable stats in pvp gear, like blood dks with pve mastery boots, or fire mages with crit pve bracers. You will probably also see a lot of primary stat stacking on classes like warriors, rogues and hunters, since you will get more effective damage out of stacking your primary stat than you will get out of pvp power. This also may lead to the return of stam stacking tanks.
With some of the other changes though, with the nerf of pve trinkets in pvp, I cant help but feel their are more changes to come, because what we have seen is completely illogical. Nerfing pve trinkets for pvp? then nerfing pvp stats as whole so that you will better off picking up pve items as a offset. Also this gear gating system for rbgs, arenas, and bgs? None of it makes any since. We must be missing pretty vital info at this point
Last edited by Carni; 2013-05-03 at 09:22 PM.
Hey Lumast you talk about pve gear in terms of damage being so bad in such a manner as if the pve gear doesnt have better dmg dealing 4 set bonuses? Alot of classes pve 4 set dps bonuses will probably be better than 1k pvp power as it will stand in the next patch will it not? And shall we not get started on the healing 4 set bonuses?
Does this mean rogues are going to go full agi again?
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People way overthinking world pvp.
Time is on our side
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