That way we're leveling up for the legion invasion, so the next xpac that comes out, isn't a leveling expansion but a storyline expansion.
I'd love an expansion that focused purely on endgame content.
Not sure that is gonna happen, and not too keen on the idea.
I like this idea, the 5 levels per xpac kinda sucks. It messes with my gamer OCD.
People already QQ'ed that 85 to 90 was a long grind, expect more QQ if they did that with 90 to 100.
The biggest reason for this would be to further push the idea of more content.
Make it so leveling takes 1.5-2 times as long, with 1.5-2 times as many zones. It'd keep the raids from becoming very short as it takes longer to level. It'd give them more chances to tell the story. And so on.
FFXIV - Maduin (Dynamis DC)
I hope it's 100, being level 85 really fucked with my OCD.
Hi Sephurik
Level 100 wouldn't feel right. I'd prefer level 99 as a retro RPG player, but I know a number is just a number. I also agree being Level 85 felt just awful as a number.
I don't think it'll happen, but I think it'd be really funny if, in two expansions, we don't level to 100, but to level 99. Kinda like how when you get Exalted you only can get to 999/1000. I think that'd be funny.
But I also believe we're going way over 100 anyway so whatever.
avatar by artist astri lohne
If I recall correctly, level 70-80 took much longer than 85-90. People just complain about anything, leveling is easier than ever before. Leveling has also always been a dull grind, it has never been fun imo. The only cool thing is seeing the area for the first time, people get that in beta these days and many many more people play beta now.
I did a quick google and the first level 80 took 27 hours to level. Remember that is the first person, normal people would take much longer and this was through grinding mobs, not questing.
Last edited by Tekkommo; 2013-05-19 at 10:36 PM.
Raise cap to 100, leave time to level 90-100 the same as 85-90 (pre-5.3). Part of the reason 85-90 feels so grindy imo is the lack of a sense of progress owing to how long each level takes. It can be really frustrating to turn in a whole gob of quests you just spent 20 minutes completing and not even getting a bar of XP out of them.
I did an experiment on my Monk, I completed as many quests as I could (it was 23 or 24) and I got the +20% XP daily buff before turning them all in at once. An entire, full quest log of completed quests with all available XP buffs at 85+ was less than 30% of a level.
I emphasize: this does not mean make the level grind twice as long. To reiterate, leave the amount of time to reach cap the same, but spread it out over 10 levels instead of 5, to give a better sense of progress and to make quest completion feel more meaningful.
Last edited by hablix; 2013-05-19 at 11:33 PM.
it would prboably seem faster, it would take the same amount of time to get to level cap but you would be getting twice the levels so it "feels" faster
---------- Post added 2013-05-19 at 07:33 PM ----------
also im expecting it, which number sounds better?
10th anniversary level to 95?
or
10th anniversary level to 100
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
I would love 10 more levels to go through. I don't care how long it takes, the longer the better. I love leveling characters, so this would be fun.