Originally Posted by
Verain
I think the reason lies with kit. Mages are masters of magic. There's lots of casters, but mages are the ones who know the most about magic itself, hence the best raw magical interrupt.
Not really either. Mages need nerfs, but they don't have to be to kit-heavy moves such as counterspell.
Simply put, mage damage inside a deep is too threatening. Outside of a deep it's almost as bad as the slip-slapping sound of hemos that do nothing at all, but a mage can still contribute to the kill attempt of another dps, and still has a mile of spammable CC. Either mage deep damage needs to drop, or deep needs a real cooldown. The current nerfs result in the 1st, but not by much.