Originally Posted by
Otiswhitaker
I didn't say PVE wasn't competitive. I said it wasn't INHERENTLY competitive. You aren't fighting other players. You're twisting my words around for... I don't even know why you're doing that. BY the loose logic, ANYTHING ever can be competitive (and most anytyhing IS competitive). That's not what I mean. I mean PVE isn't a competitive environment in which you're FIGHTING other players. You're doing an instance against NPC's.
To your first thing, no games on earth follow that line of logic except F2P games where you buy advantages and MMOs.
No one should get inherent advantages just because they play longer. It's piss poor design, and most companies know this, and avoid it. MMOs tend to just use gear as a carrot on a stick mechanic to keep people playing a monthly fee.
What you're talking about is not the same -at all-. It's not relatable. At all. At freaking all.
and really, who cares if it is or isn't hard? Why is it bad? How can you explain that it's bad? I don't understand. The less importance gear is in PVP, the better. If this is such a good thing, how come no other games use it :x
PVP is not PVE. This is not a PERFECT change, but it's one in the right direction.
If I had it my way, there should be NO gear -at all- in PVP, and your customization should revolve around gems and enchants only.
All rewards would be cosmetic, and upon entering PVP, you'd be immediately max level, and could do it ALL at any level.
---------- Post added 2013-05-24 at 01:15 PM ----------
Being inherently competitive isn't the same thing. The competitive of PVE is more comparable to racing to finish a game first, and find the best people to finish the thing first, or something. It's not really the same thing at all. Like I said before... by the logic, ANYTHING is competitive.
Basically, all I'm saying is, is the two things can't really be compared.