Ahh yes, anyone who has a different opinion is a Tard? I want that 'family share' plan. I want to be able to pre-DL my games digitally and have them activate at 12:01 release day. But then, I understand the people who don't have good internet or loldatacaps who can't do that, instead of calling them Tards. Maybe you should try it sometime?
As far as I can tell, Without the 24/hr check in and inability to resell games more than once, then they couldn't sell the 'family share' plan to the publishers. Not necessarily the 24 check in, but the game resale restrictions are probably the main thing. I'm not sure how/why they need the check-ins if the games have independent codes (that the Kinect can scan, apparently), as in the days of CD keys of olde, but I've not been involved in any kind of negotiations between MS and the publishers/devs, so I have no idea.
There is a simple answer to your question. Microsoft got pissed the game was not being played there way and they took there ball and went "Xbox" Home.
Everything they said before the Pre-Download/Family Sharing and anything else can still be done with the digital games. But because Microsoft at the same time try'ed to force DRM on everyone people got pissed then Microsoft got pissed changed the DRM but took everything else away like a pissed off 10 year old.
It is a fact that all of it could have been done and like I said before why can we not have the best of both worlds. One thing Microsoft could do to push people to go digital is sell the games on there cheaper then retail and not by like 5$-10$ make it $39.99 and not the original $59.99 but I highly doubt that happens.
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But that is all bs what they could have done is make it so family sharing on works on digital games and still do everything they wanted they just couldn't with hard copy's.
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You don't understand setting up networks, rights, and dealing with variables. Infrastructure-wise, you want to have as few variables as possible, or else you are diluting your services supporting things that don't need to be supported.
I do agree with the price thing though. Make the digital games 49.99, and keep the pre-DL and activation, but the family share plan is a huge change to their network and huge infrastructure investment that they most likely cant justify without a lack of used game sales.
In all honesty some of my favourite lines in gaming history come from RE, blood, I hope this isn't Chris's blood, and the terrible movements during speech we're hilarious.
Anyways as to the family feature and sharing, it was still rather hopeful that would be sharing a full game with 10 people, rumours persist that it would be demo style play, guess we'll not know until the next gneration.
http://www.change.org/petitions/micr...omised-at-e3-2
People are really that pathetic to sign this petitions just because they don't like the xbox one lol. MS would be crazy to change everything again.
I signed it, if only because it's been pure entertainment the last few months and I'm not getting either console (straight away) anyway so might as well have some fun.
Its all been gone over multiple times by multiple execs at MS. It wasn't just a demo and there was no time limit on the sharing. Now, is that true? I dunno but I'd trust the horses mouth than random internet rumors.
http://www.ign.com/articles/2013/06/...ly-share-demos
Update: Microsoft has confirmed that family sharing was not limited to timed demos. Corporate VP Marc Whitten called the idea "silly" on Twitter.
@EvilFiek No, that would be silly. Don't believe everything you read online!
— Marc Whitten (@notwen) June 21, 2013
Microsoft's Aaron Greenberg supported this, saying straight-up that "there was no time limit."
@lx_KillFace_xl There was no time limit, it was as we described. Team still investing in more digital features over time.
— Aaron Greenberg (@aarongreenberg) June 21, 2013
Okay, I shall rescind my previous comments, I will, for now, go with the big chiefs at microsoft who have everything to lose by saying anything but what they have, but I will do so with some trepidation :P
See, this isn't helping. That's a hell of an unprofessional response. A simple "No, it's not limited to demos." would do. With their string of gems like, "deal with it", "Fortunately we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360." and "If you're backwards compatible, you're really backwards.". I really don't know what their PR department is doing.
Last edited by SodiumChloride; 2013-07-11 at 08:16 AM.
This was their response on their personal Twitters, so I wouldn't expect some PR sanitized nonsense. They gave their own personal responses while still being professional/respectful. This has absolutely nothing to do with their PR department or communications team in the slightest.
Don't get me wrong, I think this whole thing has been one of the biggest gaming related communications fuckups in quite some time, but as someone who works in communications, their responses are far from problematic and lead to no real communications issues. They're blunt, to the point, and not disrespectful (looking at you Adam Orth).
Honestly, I can't see anything to really consider "unprofessional" in them.