To me it's fairly obvious from the wording. 'progressively' would indicate something like 01+basechance on the 2nd roll, 04 on 3rd, 0.1 on 4th, 0.18 on 4th, 0.28 on 5th, 0.4 on 6th, etc etc, up to around 0.89 @ 10 (assuming a 10% base chance)
What happens if you won on a coin roll in LFR ? Then your increased chance of the item you wanted in normal / heroic mode would be gone (I assume the increased win chance from failed rolls resets to zero once you have a successful coin roll) and you'd have wasted all your coins on a worthless LFR item.
I also assume elder charms and Mogu coins would be seperate so you couldn't just use elder charms to increase your win chance on mogu coins. Even if they aren't seperate..... The chance to win with elder charms in 5.1 raids is already over 30% so there would be a high chance of wasting your increased chance of a specific TOT item on some worthless piece of 5.1 LFR gear.
Last edited by Paulosio; 2013-05-22 at 12:42 PM.
i rolled my heroic ring today off jin rok :P
on the plus side you can re run LFR targetting a specific boss multiple times till you get it
I think the OP is confused about this subject:
only 2 changes: bad luck protection (which isn't a flat buff) and a small change to get a bigger gold reward.
- Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold.
- Bonus Roll
- Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
anyone know if this is both types of coins together? or just Mogu ones?
meaning, yes the 5.1 have a MUCH higher chance, but could I run old LFR - use coins until i get 2-3 failed rolls in a row, then go do first boss ToT HC - use coin with a +2 factor?
Its a bonus roll an extra chance to get free shit. I am not sure why all the complaining? You have bad luck, that sucks but the game is based around RNG.
My 10 man raid in the previous 4 weeks has seen 17 vanquishers tokens out of 20 drops, 6 of them wasted or offspeced. Shit happens.
RNG is RNG.
What is it you would like? To do some dailies that take 20 minutes get 3 free rolls a week that always work and let you pick your item from the bosses loot table?
Blizzard is pandering so much to this whining this might actually come to fruition in 5.4.
Imagine the regular chance is 15% and they'd add that up with each failed roll.
1. 15%
2. 30%
3. 45%
4. 60%
5. 75%
6. 90%
7. 100%
That's still over two IDs of barren run and in the end you'll probably end up getting a piece you already possess because somebody at the Blizz HQ hates you exclusively
Applies to pet battle loot too, chance of getting a flawless stone
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
I hope they don't bring back bonus rolls in future expansions. They add a new way to get some extra loot and the reaction from the player base is "it's not good enough!".
What has been seen cannot be unseen... As with flying and LFR, now it's in the game the backlash would be huge if it was removed :-P
Couldn't care less, pretty sure it took about half a year to get full tier1 on my rogue in classic. In MoP 70% of my gear has come from bonus rolls.
A better chance at loot is nice but it would be even better if it didn't give you the same loot you already have.
Every time I coin meg I get the neck or a sack of tears/gold, which I already have. No offhand, no boots, no trinket, just that damn neck.