% of guilds clearing 1 boss to clearing the entire tier doesn't speak at all to people who aren't raiding anymore and you can't dismiss the extreme drop in numbers by saying "LFR did it" and leaving it at that. It also overlooks the obvious fact that when larger numbers of people are doing something challenging, then average performance will be lower.
If only the honor graduates in a state take the SAT/ACT then that state's average score will be higher than a state where 50% of the students take those tests. It doesn't mean that the test is easier in states where only honor graduates take the test.
If raiding is hard enough to drive out below average, then average and then even some above average raiders (which would be reflected as a drop of absolute number of raiders) then of course the success rate of the more determined better skilled raiders that are left will be higher, which is exactly what is happening.
That's a fair comment, I wouldn't disagree. All I'd really say for definite is that the best players now are the best players the game has ever been. I certainly wouldn't disagree with your view, though.
Blizzard must have this data, and Ghostcrawler's tweets imply that people are wiping less on Jin'rokh than they were on Stone Guards. Alas, that information is next to useless when you look at how many guilds were killed off by T14.
Of course. I'm merely highlighting what Cataclysm and the shared lockout did to the raiding scene. That said, you'd still expect Cataclysm guild numbers to be higher than they were in T11 given that many 25-man guilds were counted more than twice as they had the players for three 10-mans, and the subscription numbers hit their peak.
It's still a staggering drop.
The data must be relevant for Cataclysm and MoP, particularly because you haven't tried to argue with it. Raids are getting harder. Accept it and move on.
Aye, similar on Kilrogg EU. The point is purely that the data implies players don't need to complete instances, they just need to feel they're progressing and they'll come back. They do this consistently until MoP, as my last bigger post proved.
As far as I know, WoW Progress stops tracking them once they're no longer current. That being said, the length of time Icecrown and Dragon Soul were current for is a clear outlier we can't ignore, so I'd stick with the frightening MoP statistics.
And of course its biased. I said that at the very beginning.
Unfortunately, that doesn't stop it from being right. Sucks to be you.
Nah, there's nothing that suggests to me that those unsubscribing are necessarily fed up raiders. I think it contributes, certainly, but from the 12 million high to the two million drop between the launch and close of Cataclysm, raiding numbers were pretty stable in the main.
Honestly?
I think it was the sacking of 25-man raiding guilds. They were so much more than a collection of 25 raiders, and their value to the community is only now (to me) appreciated once they're gone.
Nah, entirely inaccurate for cataclysm and T14 aswell. Though you would understand that.
Brace yourself for this!
Checking current stats on wowprogress is only relevent for
BRACE YOURSELF
current tier!
*gasp*
---------- Post added 2013-06-03 at 10:53 PM ----------
Which is what I have been doing. Digging through the stats.
---------- Post added 2013-06-03 at 10:55 PM ----------
Yes, and all the guilds that stopped playing because they wiped on mimiron trash means that all data after T8 is irrelevant or what?
Then explain to me why the last recorded Heroic Sha of Fear kill was 14 days ago. http://www.wowprogress.com/encounter...roic?video=any
Are there any other stats other than one month completion rates you would be willing to look at regarding raid difficulty? or effects of LFR? Numbers of all bosses while content was current? First boss vs last boss completion rate while content was current? Maybe limit ICC and DS to some shorter number?
I could but take times. I was planning on checking 2 months after my raid tonight. Checking anything after 2 months is bad since then some raids get nerfs, buffs start kicking in etc etc.
Did not feel like wasting my time to bring forward data to people that could not see the truth if it punched them in the face and got 0 relevant data themselves and then makes poor attempts to dismiss relevant data.
You got any specific wishes / ideas to make the data more relevant?
Last edited by mmoc4d8e5d065a; 2013-06-03 at 11:04 PM.
Nerfs are different for each tier, duration of the tiers are different. You cant compare 12 months of ICC with 30% buff vs 6 months of T11 with no nerfs until T12.
As I said, I think any data after 2 months is irrelevant. Since after 2 months, any raiding guild will have killed atleast 1 boss, which puts them into the "data".
Different nerfs etc, guilds reforming, recreating.
So yeah, think 2 months is the upper limit where content is relevant.
They are in the data, but they aren't considered for a tier clear. If it takes a guild nearly a full tier length, 6 months ish, the 2 month cuttoff won't fully count them. So I'm not sure that gets at what we want.
I agree about the blanket nerfs, but normally occurs in the last tier, and can be mostly accounted for by having a cuttoff of some sort that would be the end of a normal tier.
For minor non blanket nerfs, that seems to be done, based on what they devs say anyway, to get content to the difficulty level they intended, so in theory we would want to account for that.
But this may all be moot. I'm trying to account for a guild that likely doesn't kill the final boss of a tier before the next tier drops, which I believe is more the "norm" while I believe you would say the "norm" is more clearing the tier and farming it and a few heroic modes before the next tier.
Possibly we need to come up with a way of determining what the "norm" is first. Can we use any of this data to figure that out?
You dont understand. A guild that is 1/12 is in the data. They dont need to be 12/12.
The whole point is to check how many guilds kill 1 boss, and how many guilds killed the final boss and see the difference.
If 20000 guilds kill the first boss in raid A, and 2000 killed the final boss after 2 months. That means 90% of the guilds didnt kill it.
If 10000 guilds kill the first boss in raid B, and 1500 killed the final boss after 2 months, that means 85% of the guilds didnt kill it.
By logical conclusion, the normals in raid A was harder since a smaller % of the guilds cleared it.
Last edited by mmoc4d8e5d065a; 2013-06-03 at 11:37 PM.
I agree 10000%, I have been saying this since 5.2 Dropped, our guild which was top 3 on our server back in Naxx 25 has had a rapid decline since Cata hit. And has now completely died and stopped raiding once we hit the Horridon wall. We also only cleared MSV last tier and got up to amber shaper in HOF. This new harder normal mode raids model is killing raiding experience for many of us. I have never nor will I ever like to do Heroic modes I did a few in cata and it wasn't for me. why waste time wiping on a boss we have had on farm for 6 weeks.
I get your numbers, I do. I disagree with what they mean. Let me try to explain with made up numbers.
Let's assume one tier, 10 guilds clear the first boss in one month, 1 guild kills the last boss in one month, 20 guilds clear the first boss while current, and 10 guilds kill the last boss while current (say 5 months).
Another tier, 10 guilds clear the first boss in one month, 1 guild kill the last boss in one month, 15 guilds clear the first boss while current, and 5 guilds kills the last boss while current.
With your metric, the tiers are the same difficulty, with a longer period, the first tier is clearly easier.
See, this is what I'm talking about. You completely ignore the MoP attrition rate posted, then behave like a child because simply accepting that you're wrong is psychologically beyond you. I'm sorry, but this is my last response to you on the question of whether or not raids are harder now than they've ever been. I already conceded that there's an argument that final bosses are easier (I certainly think Lei Shen is easier than Arthas or Yogg-Saron), but the drop off rate in MoP is incredibly bad.
The drop off in guild numbers for MISTS OF PANDARIA is the most accurate and relevant data we have.
You only ignore it because it shows an appalling attrition rate that the game's not seen before, and over two tiers where the variables are at their minimum. This is difficult for you because it's in complete contradiction to the agenda you're trying to push.
No, the logical conclusion is that the FINAL BOSS in raid A was harder. That's it. The way you're using the data leaves you with only that.
That's why, for MoP, I've been going boss by boss and looking at the attrition rates (you know, the sections you're conveniently ignoring?).
I'm not arguing with your numbers, and nor is ObiChad, I don't think; we're arguing with their relevance because a progressing guild doesn't have to kill a final boss to still be progressing, and certainly not after a month.
And now you've devolved into trying to disprove how a person feels.
Nice one.
Are you a Blizzard employee?