Soo soul link + UR gylph + Harvest life + Drain life spam seems pretty interested... would like to be able to use this in p3 lei shen atm to see if I actualyl would need any healing at all . Seems pretty strong.
Soo soul link + UR gylph + Harvest life + Drain life spam seems pretty interested... would like to be able to use this in p3 lei shen atm to see if I actualyl would need any healing at all . Seems pretty strong.
www.twitch.tv/xchrispottertvx
Officer in the World First Guild Method.
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Currently playing healer (Resto Druid main).
Yeah, starting to think this might be an interesting combo for certain bosses. Not every period of heavy raid dmg comes with a dps check, and glyphed drain spam + SL 3% dps heal + 30% DR sounds pretty great for some things. It's not like DL spam means we do zero damage, it cuts it but it's not like it zeroes us out. 30% DR and crazy self heal spam sounds pretty damn valuable at times.
it will certainly be an insane survival tool for spikey dmg on bosses especially when they are forcing us to use pets anyways for progression.
Random damage mechanics such as Frostbite might dictate having an active CD, but beyond that I feel as though passive reduction might be the way to go, but possibly not at the cost of a glyph slot.
well everyone already out gears lei shen p3. As in, its killable without using lust, so dps isnt really gonna be the reason you are wiping, its just gonna be fuck ups that wipe you. Maybe if healers are having a hard time due to too many fuck ups, you can help them by effectively keeping yourself topped at full HP all through out p3.
www.twitch.tv/xchrispottertvx
Officer in the World First Guild Method.
We are recruiting any exceptional players who want to play at a World first level.
www.method.gg
Currently playing healer (Resto Druid main).
Ye ofc Chris, i more meant that i dont feel that combo would be that useful when content actually matters =) but ye ofc for that situation you could do that.
Brace yourselves boys, nerfs inc.
This quote is taken from ghostcrawlers twitter:
@Alisrafil1 - We're fine with Shadow DPS. It's where it should be if you're not comparing yourself to mage and lock, which are too high.
Source: https://twitter.com/Ghostcrawler/sta...62609158144002
For those interested in the actual tweet & convo.
OT: Yeah, was pretty much waiting for balance changes anyway, so not a surprise. I just hope they balance us a.s.a.p. so we have enough time to test the consequences and see what specs we'll be best able to use in SoO.
Well here is my thoughts on that.
- Destruciton, if you nerf this anymore you may aswell remove it, no burst anyway so that cant be an issue, fuck all haste scaling without Rof, 2 of the trinkets dont even take the full benefit of having a pet (kadris and amp). This spec will never suck on AOE, but ye it could probably get brung in line a little if they are willing to actually buff up its single target
- Demo, if you kill UVLS for this spec its not to high at all, that trinket severely amplifies the amount of damage demo will do. Multiple crit dooms are 100% retarded, if that remains possible doom needs a target limit to keep the potential damage inline
-Affi, If blizzard do as they say and neuter opener damage i dont think that leaves affi as strong as what people think, being forced into MF for any aoe damage at all really hurts there single target.
Bring on the balance changes, i wanna see what happens with mages.
i really can't remember the classes being so trinket dependant. has it always been like that or has it gotten more like that during this expansion?
For affliction, I think the MF is not a big deal, there seem to be only 2 fights to take it on (Sha of Pride and Galakras) and even then it's just an option, those adds are not that dangerous that you need to stack the whole raid for AoE damage output.
While RPPM changes do mess with our opener way more badly than other specs, it's still going to be just one trinket affected. The trade-off is we get an amazing ICD trinket in Bindings, and even though everyone can get it, I think it favors affliction particularly.
Wouldn't mind if they nerfed it slightly to bring it in line, but I would bet my net worth they won't nerf mages at all or so slightly they will still be a clear number one. Also wouldn't be surprised if demo gets clipped as well as ''too high in 5.3 with UVLS, let's scale down the whole spec'' plus destruction getting no or far too little compensation for RoF in the name of ''we changed the spec, let's see what happens first''.
Then again, balance has been spectacular if you look at how close classes have been throughout all of Mists, so maybe I'm giving the devs too little credit
Or he could be giving him the DPS variation of the classic holy priest argument: ''We don't think holy regen is too low, but disc is too high. Ergo no changes to anything.''
What is your thought process behind that, i would have thought with it being possible to go under the GCD at like 9k haste and affi running next to no crit it would easily be the worst for them, especially if you consider that the crit bonus during times of increased damage is a huge factor.
i think he is refering to the fact that afflic get a lot more out of the haste and mastery part than the other specs, and while not having much crit(i have 22% raidbuffed which i think is a lot) afflic's attack frequency is very very high, so while each spell wont crit very often, we will still get a lot more "dmg events" that could possibly crit through ticks and channels that we will still crit fairly often, benefiting from the critdmg as well.
I mean that because it's a huge intellect proc on an ICD that is believed to be 105s, we can line up every DS with it with AD. I think that benefits affliction more, because we can have overcharged dots from that for a huge part of the fight.
As for the passive, it's true the crit is not great, but in the end we all get the same amount of secondary stats for it (provided we all go for hit cap). It allows affliction to go lower on haste and still hit the breakpoints we need, giving us an insane amount of mastery. With damage being shifted to dots quite a bit, mastery is a very powerful stat for us. It is already tied with haste in 5.3 and the shift to dot damage (not only directly, but mainly from haunt changes) makes mastery even better. For that reason I think the passive is more valuable to affliction than our other specs, but can't be sure without simulating of course.
Moar changes, please stop it!
Seriously, this feels like a minor overhaul