Originally Posted by
Arctorus
I don't read the forums much and have only skimmed through some of the threads where people are talking about the KJC nerfs, but I was talking to a warlock in my guild about the changes and it seemed there's an obvious solution to the situation.
What's the point of producing World of Warcraft, from a blizzard developer point of view? It's a business yes, but ultimately it's about providing players with fulfilling, challenging, interesting content that engages.
What's the problem? Caster movement. You gave daddy a taste of medicine and now he wants the whole bottle. Who's to blame us? I'm obviously an Ele shaman primarily and the changes to Lightning bolt movement have been incredibly awesome. I'm a heroic raider by nature and being able to keep up high movement and high dps is fun and interesting. I read a post a while back from GC about how he feels caster movement has gotten out of hand and melee has lost their edge on movement. I feel like this view is antiquated and out of touch with the current heroic raid encounter design. Demands on raid movement have never been higher and I think that's great. The age of raider that always stood in fire seems to be dying out because movement is anticipated and expected. People aren't punished for being both raid aware and focused on dps rotation. It adds a more interesting gameplay relationship than simply having to trade off between either dpsing or moving. It's 2.0, now with more demand on performance.
So rant off, what's my solution? Put daddy on a diet. Everything in moderation right? Give key filler abilities the functionality of being castable on the move. The model? Based on Hunters and Ele Shamans. I can cast Lightning bolt on the move, on top of my instant casts, but if I want to cast my highest damage abilities I have to stop. Lava burst, Chain Lightning, Elemental Blast, etc. Why not use that as a model for every caster class? Shadow Priests can cast Mind Flay on the move, but still need to stop for Vampiric Touch/Mind Sear. Boomkins can cast wrath on the move but have to stop to cast Starsurge/Hurricane/Tranquility. Warlocks can cast Incinerate/Malefic Grasp/Shadow Bolt on the move, but have to stop to cast Immolate/Chaos Bolt/Haunt/etc. Fire mages are already in a good place with Scorch and their movement because it works into their main dps mechanic, could possibly do something similar for Arcane/Frost.
Where does this leave melee? I think there's no need to hold melee's hand. They still have the benefit of pure movement and they offer a style of gameplay that's completely different from ranged. Anyone who's ever played both a melee dps and a ranged dps in a high end raiding situation can tell you that. People will always prefer one or the other and it's not based solely on movement.
With this in mind, will some classes still see a bit more movement than others? Sure, but what's the overall design philosophy? Filler spells can be cast on the move, but the spells that require management for top dps rotations still require planning, attention, and stationary placement. In an environment where we can choose between either an outdated model of raiding of caster turrets and low movement requirements or high movement fights and high mobility, I choose the latter every time. I think it adds greater demand on the raider to perform at a top notch quality rotation while also managing life or death mechanics.