I don't think the level has much of anything to do with it. My final talent points at 85, 80, and 70 were stuff like 2/2 Doom and Gloom, Improved Corruption and Ruin. None felt particularly awesome or offered anything tangiable.
I don't think the level has much of anything to do with it. My final talent points at 85, 80, and 70 were stuff like 2/2 Doom and Gloom, Improved Corruption and Ruin. None felt particularly awesome or offered anything tangiable.
I think his point was that a talent at the top level should feel powerful. Surely you note that the trees have changed since 85, 80 and 70.
I think its cool, it makes warlock completely Op, impossible to catch and kill.
All have ways/tools to help them with movement. Or buffed damage to compensate.
Locks don't. Sure they have gateway/portal but that's assuming the fire/crap on the floor is predictable. Which it isn't.
If you can't catch a lock with a 30% movement speed penalty, then I pity you.
No, it's meant to be a problem for other casters (see above). Fel flame is less than adequate for a destro lock.
Whoa...what? Because your gap closers and the snare that already exists on KJC aren't already enough for you to catch a warlock?
Anyway....I love the rationale in today's blue post (Draztal) on EU Forums
http://blue.mmo-champion.com/topic/2...unning-change/Kil'jaeden's Cunning felt too good. Most Affliction Warlocks were taking it.
So they never considered that the reason that KJC is a popular choice has anything to do with the other two talents (especially AV) are pretty much crap. Why is NERF always the go to option in situations like this?
Really hate how much they've screwed Affliction, first it was this mastery pish, then taking away shadow bolts and replacing it with a drain filler and now this crap :/ Like this is gonna make the other talents any more appealing, now instead of 2 crap lvl90 talents, we're gonna have 3 crap lvl90 talents...
Personally I use Burning Rush all the time unless it's a fight where having the ability to dispel myself can save a healer time of having to deal with me, most times in my guilds raids we only got maybe only a few people who can't dispel themselves i.e on fights like heroic jin'rokh etc. Rest of the time I use Burning Rush just for easier and faster mobility.
Completely agree with this, was about to suggest the same in the thread on the official forums, all warlocks basically just stop taking any lvl90 talents and force blizzard to actually take a look and fix it because right now the other 2 suck as it is and with this nerf it's gonna be pointless even bothering to take KJC any more as well...
There's no point in trying to make some sort of mystical logical conclusion to why this is going to be nerfed since its pretty obvious. To start things off it clearly isn't game breaking. Warlocks are good. They aren't the best in PvP and are only one of the best in PvE. They aren't the best at everything. They are the best at some things. There's nothing wrong with that. The bottom line is that Blizzard just doesn't like it. Period. It can work. In fact it does work. That leaves only one reason to remove it. They don't like it. True movement planning etc can attribute to more skill than another player. I'd know since I play every casting dps spec in the game regularly. So why not nerf warlock spells when you take KJC slightly and buff AV up to be higher than KJC and similar to current dps if played well if not slightly lower if they feel like its OP? Seems like that would reward skilled gameplay and also leave fun intact while simultaneously increasing talent diversity. Why wouldn't you do that? Who knows. Guess they'd rather just take balance, fun and dps out with the talent for the sake of adding a meaningless choice to your level 90 talent slot.
Last edited by Erolian; 2013-06-13 at 02:32 PM.
Spriests still have decent dots that tick away merrily no matter how much the spriest has to move. In an emergency they can always spec into instant mind spikes and mind blasts to reduce the movement penalty even further. The only reason spriests feel very immobile atm is insanity wastage which is an optional talent.
Show me the data that shows that KjC causes Warlocks to be better than all other specs at encounters by a massive margin (and that it's KjC that is causing it).
The perception that KjC is OP stems from the same reason why people think Chaos Bolt is OP in PvP; It's ubiquitous and easily noticeable. In reality it keeps Warlocks (especially Affliction and Destro) competitive with other specs on movement fights.
Please remember as well that picking KjC excludes the warlock from both AV and MF (which for Destro in this tier, MF is used on more fights than KjC)
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i do for fights like jikun, lei shen, twins if im doing patterns. Just becasue you don't don't mean it is a bad talent
as to OP it will hurt destro more than affliction because when affliction moves you have multiple dots rolling we don't we have immolation. our main damage is incinerates and CB so unless there is going to be procs for free incinerates then it will hurt that spec more than affliction.
If that were the case, every caster should be getting mobile fillers.
Arcane: Arcane Blast
Fire: Remove Scorch; Fireball becomes mobile
Frost: Frostbolt
Affliction: Malefic Grasp
Demonology: Shadow Bolt
Destruction: Incinerate
Shadow Priest: Mind Flay
Boomkin: Wrath and Starfire
---------- Post added 2013-06-13 at 11:10 AM ----------
And you're still left with talents better than Mages
I'll trade you guys in a heartbeat!
In all seriousness, I hope they balance/tweak/change your L90 talents as much as they will mine.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Not really, our 'awesome' talents are the Grimoires; that's no change from the old philosophy where 'end of the tree' talents came a few levels before capping. I also play Mage, Shadow Priest, Holy Paladin and Death Knight, all their 90 talents are pretty underwhelming. The Mage ones are particularly horrible because you need to completely relearn the class at 90.
why is this thread so much for affliction? if anything, destro should get a filler that's mobile. it's already hard to damage a pillaring healer while you could just sb sw as afl
You, clearly, don't play a warlock....and I admittedly don't play a mage...but all of your lvl 90 talents provide resource regeneration + direct increased damage and one adds incoming damage reduction. They don't seem crap to me.
Maybe you could give up blink and freezing targets in place and we'll talk about casting while moving for mages.
Moonkin dots are buffed if cast while moving and they have a set it and forget it damage ability that doesn't restrict movement.
I'm all for allowing SP's to Mindflay while moving as long as the slow is taken off (more PvP concern than PvE).
Sorry...but apples aren't oranges.