Biggest problem with Hurricane and Astral Storm is the fact you go oom after 3 spell casts, needs mana reducing by alot and also something to stop it adversely affecting dps.
Biggest problem with Hurricane and Astral Storm is the fact you go oom after 3 spell casts, needs mana reducing by alot and also something to stop it adversely affecting dps.
no mana cost and x10 damage
Cyous' idea is really good also solves the mana thing Fleuria mentioned.
Blizzard doesn't want us to camp eclipses anymore like was done in Cata imo and atm AOE doesn't interact with eclipse energy and it needs to. Balance is kind of "half-baked" atm because it has this really cool mechanic, eclipse, but AoE stagnates the rotation of eclipses and makes it way too hard to pick back up on your single target.
Make hurricane/astral storm like Rain of Fire, Click to target and it channels itself? or is that too similar to lock and they will QQ that we have the same stuff as them?
allows us to aoe and keep cycling eclipse
I think a good bandaid fix would be to give Astral Storm/Hurricane ticks a chance to generate Lunar/Solar energy.
Most AOE lasts 1-8sec. And lets be real here: Planning ahead for AOE is easy. Just watch your timers and act accordingly. If you want to delay Eclipse, you could even drop Mushrooms to give yourself an extra 2sec time. You can start pre-DOTing, if possible, as well (like with H:Sha of Fear - Phase 2).
That was the AOE+Multi-DOT model I drew up as well. But I'm having issues making the logic behind the spell simply 'not function' when not enough targets are present. I think it would be our best option going into 6.0, though.
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I should correct this -- we are expecting 35.23 SS procs PER DOT. Meaning my math was incomplete. We should have actually seen 35.23*2 ( = 70.5 SS procs) for the encounter. SS proc rates are currently halved, meaning it's bugged somewhere. I need the actual WOL report to find any relevant information.
Give me more logs please.
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It may just be easier to allow Hurricane/Astral Storm ticks to extend the duration of Nature's Grace by [Tick interval] sec. (If Hurricane ticked every 0.667sec, NG would be extended by 0.667 sec each tick.) Extending NG will cap at the base duration of NG (15sec). This, of course, means no Eclipse generation for these AOE spells.
Last edited by Cyous; 2013-08-19 at 06:59 AM.
While I find moonkin movement DPS exactly where it should be (not too good but has its good parts), its not one of the best. All warlocks with KJC will be better automatically and always, like all ele shamans. Mages have better blink (lower CD, costs 1 GCD less) and fire mages have more spells to cast while moving. Shadow priests are at the same level with moonkins though.
What we can do while moving is limited to mushrooms (do next to 0 damage), dots (only when they're not with CDs), SS procs (relies heavily on RNG) and Displacer Beast (costs 2 globals.) Casting dots isn't really good because you will clip them most likely and for optimal DPS, you really need to plan ahead when you're moving and for how long.
Most other casters have it way too easy.
One free glyph slot (Moonbeast baked in the spec), Innervate is more effective when cast on other players, FF duration halved and Ferals getting nerfed heavily. I'm not sure how big the feral nerfs are for moonkins but I just feel like ferals counter them so it might be a big thing for moonkin pvp.
Sounds like a very nice idea, but only if Astral Storm had the same DPS as Hurricane.
anyone have the numbers on non-NG hurricane vs NG buffed Astral Storm? full channel
I'm just so happy that I'm now encouraged to use Wrath more 'cos that spell was already one of my favourite spells and now they've made it even better!
The eclipse energy generation is not needed, and would make it worse.
All that needs to be done is that it needs to interract with NG in some way. Whether that be extending the buff by X% for every tick, or something else along those lines.
It's NOT the lack of eclipse energy generation that kills us for AOE'ing, it's the loss of NG.
I really just wish they would bring back old mushrooms. They worked a lot better with the way our rotation is set up. No other class is penalized for channeling something as badly as we are. Three GCD prep to have the equivalent of one or two ticks of hurricane is absurd.
Last edited by earthwormjim; 2013-08-19 at 05:13 PM.
Last edited by Cyous; 2013-08-19 at 07:43 PM.
Hey I hate to be that guy, but what is NG in this context? i am just trying to follow the conversation.
I know this might be a bit much but how about a change just extending NG's duration? It would help offset the ss nerf to low geared boomkins but it would probably have some adverse effects
At this point, I think we could greatly benefit from extended DoT duration. 18-20 sec MF/SF could in theory help us offset the nerf to proc chance by giving us more bang for each GCD we spend dotting. They just buffed almost every other caster DoT out there, it would just go with the flow.
Not the most exciting of solutions, but unless math proves me wrong, I believe it would be a happy middle -regardless of a much needed buff to Hurricane.