Originally Posted by
Ryva
Look at Blizzards latest investor call. They know that casual player interaction with the game is down, less new players are sticking with the game - that's clear to them from their data.
So while we have all this new endgame content, all designed for non-raiders, we see sub numbers drop because of casuals don't play this game for long. Casuals, who are the reason the raiding experience, which was once the prime endgame content in wow, was devalued completely.
And why would they stick around? New players come to WoW because of the gear progression and raiding. When they are luckey, they get full tier set in 1 (!!!) full run of lfr AND they get to see all bosses in 1 (!!!) full run of lfr! Why would they stick around?
It takes more time to level your pets to 25 and get the achievements.
It takes more time to farm mounts.
It takes more time to farm old gear for transmog.
It takes more time to get achievements.
It takes more time to climb up in Brawlers Guild ranks.
All of the above take more time then getting your epics and seeing the current endboss of raid content!
That is what's wrong and Blizzard knows this. They just opend this pandoras box in WotLK and took it to the extreme with lfr. Now they try to repair some damage in the community with /flex raiding, because besides completely devalueing their once prime endgame content, it also destroyed a lot of player interaction, the last there was necessary in this game (because lfd for 5mans and pvp already existed).
LFR needs to go and it will. It hinders the forming of the social aspect of the game, that's why people play an mmo in the first place. It will be made less and less attractive and then changed or patched out. LFR was wrong, it doesn't need fixing, it needs to go.