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  1. #21
    Herald of the Titans Slipmat's Avatar
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    Don't usually get updates for the week starting on Thursdays for North America but this one is important enough to make sure everything will 'gel' and work

    RIFT 2.3 Hotfix #10 - 7/18 NA @ 8.00AM PT || 7/19 EU @ 1AM GMT

    RIFT 2.3 Hot Fix #10 - 18/7/13


    GENERAL

    * You can now resurrect players while in a cross-shard group without sending them back to their home shard.
    * The /shard command now always returns the name of the shard, even for Unknown shards. It also now prints the shard ID.
    * Fixed first person camera jitter.
    * Fixed a rare issue that caused a character to log in with negative Planar Attunement points.

    RIFT STORE

    * Bundles of Rally Scrolls and Rally Banners are now available under Services.


    SOULS

    MAGE

    * Fireball, Void Bolt, Crystalline Missiles, Plague Bolt, Cloudburst, Vile Spores, Pillaging Stone, Granite Salvo, Neural Prod and Malevolent Bolt: now classified as Primary Bolt abilities.

    ARCHON

    * The 2 piece buff from Prion's Archon Crystal is now removed when changing roles.
    * Rising Vengeance: Now increases all non-Archon damage by 2/4/6/8/10%.
    * Archon's Bulwark: Now increases Endurance by 100 and no longer stacks with Searing Vitality.
    * Patron's Rage: Increased damage.

    CHLOROMANCER

    * Natural Power: Now reduces the pushback suffered when damaged while casting Life abilities by 33/66/100%.
    * Lifebound Veil: Slightly increased healing done to the Synthesis target.

    DOMINATOR

    * Updated Gift: Now icreases damage by 0.5% and AOE damage by 1%, instead of increasing damage by 1%.
    * Mass Charged Shield: Ranks 7–13 now deal the correct damage.
    * Lightning Wall: Now costs 60 Charge instead of draining Charge while active.
    * Nyx's Orb: Increased the damage and movement speed of the projectile.
    * Grasping Void, Gravity Void, Traitorous Influence and Mass Betrayal: Increased damage.
    * Malevolent Bolt: Increased initial damage, and debuff duration increased to 5s.

    ELEMENTALIST

    * Updated Gift: Now increases damage by 0.5% and pet damage by 4% per point in soul, instead of increasing damage by 1% and pet damage by 3% per point in soul.
    * Lightning Strike: Reduced damage.
    * Elemental Link: Increases the Mage's damage done by 1/2/3/4/5% instead of reducing the damage taken. The rest of the talent remains unchanged.
    * Cycle of Earth, Cycle of Fire, Cycle of Air, and Cycle of Water: Now provide a 7/15% increase to their respective damage types.
    * Icy Gale: Reduced cooldown to 30s.

    HARBINGER

    * Luminous Weapon: Now causes melee attacks to deal additional Life damage to up to 5 enemies. Lasts 1h.
    * Blademark: Reduces the Mage's damage by 10%, down from 30%.
    * Empyrean Ascension: Abilities granted now count as Slashing attacks, and have had their damage slightly reduced.
    * Jagged Blades: Increases damage from Lightning Blade and Reaper's Blade by 20/40%, up from 15/30%.
    * Lightning Blade, Reaper's Blade: Now receive benefits from effects that increase damage. Previously they only received bonuses from effects specifically referencing them.
    * Lucent Slash: Now a 360 degree AE attack instead of a frontal cone.
    * Tempest Winds: Increased damage, and while active it provides immunity to root, snare, and knockback.
    * Storm's Fury, Vorpal Slash: Slightly increased damage.
    * Rending Slash: Slightly increased damage, increased debuff duration to 15s.

    NECROMANCER

    * Updated Gift: Now increases damage by 1% and pet damage by 3% per point in soul instead of increasing damage by 0.5% and pet damage by 4% per point in soul.
    * New Ability: Soul Bond: Intercepts 30% of damage taken by the ally. The Mage takes 30% of the intercepted damage. Increases the healing the Mage receives from Essence Link by 30%. Can only affect 1 ally.
    * Every 2nd Scourge Bolt from the Shadow Revenant pet now applies a stack of Deathly Calling.
    * Symbiote: Now causes Essence Link to increase the damage taken by the affected enemy, from both the mage and their pet, by 2/4%.
    * Symbiote: The damage buff granted for Essence Link can now be seen on the enemy, and can be applied by each Necromancer attacking an enemy. However, the healing debuff will still only stack a single time per enemy.
    * Corpse Explosion: Now stacks up to 3 times.
    * Deathly Collusion: Now causes stacks of Deathly Calling to increase the mage's damage on the affected enemy, instead of only Death damage.
    * Fresh Graves: Now increases Spell Power by 1/2/3/4/5%.
    * Corpse Talon: Now receives a 15% damage bonus from each stack of the mage pet's Deathly Calling on the enemy, up from 10%.
    * Grave Rot: Reduced cooldown to 6s.
    * Corpse Talon: Reduced cast time to 2s.
    * Improved Soul Purge: Now causes Soul Purge to heal the caster for 15/30/45% of the damage deal, up from 10/20/30%.

    PYROMANCER

    * Ignition: Now decreases the cast time of Fire spells by 4/8/12/16/20% and all other spells by 1/2/3/4/5%.
    * Ignition: Now reduces the mana cost of non-instant Fire spells by 4/8/12/16/20%.
    * Ignition: Now increases the range of non-melee damaging abilities by 1/2/3/4/5 meters. Increased range does not stack with the range increase from the Dominator's Mental Fortitude.
    * Fireball: Slightly reduced damage.
    * Improved Fireball: Renamed to Improved Bolt.
    * Improved Bolt: Now affects all Primary Bolt abilities instead of only Fireball.
    * Improved Bolt: Now increases the chance for Primary Bolt abilities to critically hit by 2/4/6%, down from 3/6/10%.
    * Combust: Now increases the Fire Storm damage by 10% per stack.
    * Withering Flames: Now deals damage instantly instead of delaying the first tick of damage for 1s.
    * Internalize Charge: No longer automatically shuts off at random if the caster still has Charge remaining.
    * Burning Fury: Now increases the chance to critically hit with abilities by 2/4/6%.
    * Fulminate: Now costs 60 Charge.
    * Flame Volley: Reduced damage of the final tick.

    STORMCALLER

    * Updated Gift: Now increases damage by 0.5% and AOE damage by 1%, instead of increasing damage by 1%.
    * Ice Shear: Base damage bonus granted by its debuff has been reduced to 2%, down from 5%.
    * Cloudburst: Increased damage.
    * Lightning Arc: Increased damage.
    * Cold Weather Training: Now also reduces the cast time of non-Water abilities by 1/2/3/4/5%, reduces the mana cost of non-instant Water abilities by 4/8/12/16/20%.
    * Static Flux: Now increases all damage.
    * Arctic Chill: Now also causes the snare effect from Arctic Blast, Eye of the Storm, Hailstorm, Icy Vortex and Wind Chill to deal Water damage each second, based on Spell Power, while the enemy is moving.
    * Pouring Rain: Now resets the cooldown on all Stormcaller abilities. Increased the cooldown to 2 minutes. Moved Pouring Rain to the 40 point root ability.
    * Electric Charge: Moved into the soul tree into Pouring Rain's previous location, and requires 35 points to unlock.
    * Perfect Conditions: Increased the damage bonus applies to area effect abilities to 5/10/15%.
    * Perfect Conditions: Now also reduces the global cooldown of Air and Water spells to 1.33/1.17/1 seconds and reduces the mana cost of instant Air and Water spells by 11/22/33%.
    * Tempest Armor: No longer provides a global cooldown reduction to Water spells.
    * Charged Atmosphere: Now increases the damage of area effect abilities by 4/8/12%.
    * Wind Chill: Reduced cooldown to 30s.
    * Lightning Mastery: Now increases Air damage by 3/6/9%, down from 4/8/12%.

    WARLOCK

    * Updated Gift: Now increases damage by 1% per point in soul, instead of increasing damage by 0.5% and DoT damage by 1% per point in soul.
    * Neddra's Torture: Duration and cooldown is now 8s.
    * Expanded Contagion: Now gives Radiate Death a 33/66/100% chance to spread Life Leech, Atrophy, Necrosis, Combust, Electrified and Deathly Calling.
    * Lingering Pain: Now gives Primary Bolt abilities a chance to refresh Life Leech instead of only Void Bolt.
    * Warlock Armor, Dark Armor: Now also increase the damage of DoT abilities by 5%.
    * Empowered Darkness: Will no longer consume more than the indicated 75 Charge on cast. Updated the tooltip so the Charge cost more clear.
    * Conflux: Now curses the enemy for 30 seconds, dealing Death damage up to the next 10 times a Death based damage over time ability is applied to the enemy.
    * Neddra's Essence: Reduced cooldown to 2 minutes.


    ROGUE

    ASSASSIN

    * Exposed Weakness: Increased the attack power contribution to the damage bonus.

    SABOTEUR

    * Land Mines: No longer puts the player out of stealth when triggered.

    WARRIOR

    * Fixed a bug where the damage of Finishers when dual wielding was less than expected.

    BEASTMASTER

    * Swiftness: Now also increases damage done by 1-5%.

    CHAMPION

    * Deadly Strikes: All attacks now ignore 2-10% of the target's Armor and Resist.
    * Grim Satisfaction: All ability attacks now have a 20% chance of recovering 2-6 Power.
    * One on Many: Now increases all damage done by 1-3% and increases damage of Area of Effect attacks by 3-9%.
    * Soldier's Bearing: Now increases all damage done by 3%.
    * Reaper's Bearing: No longer causes single target attacks to deal damage to surrounding enemies. Now, it increases the damage of single target attacks by 30%.
    * Iron Strikes: Now increases the damage of all Champion abilities by 10-30%.
    * Intense Training: Now increases the bonus to Slayer's Bearing to 5/7/9%, up from 3.5/4.2/5%.
    * Mired: Now causes enemies affected by a Mark to take 3-9% more damage from your attacks for 1min, down from 5-15%.
    * Trample: Bull Rush and Finishers now cause nearby enemies to take 5-15% more damage from all of your attacks for 15s.
    * Follow Through: No longer reduces the power cost of Champion AE attacks by 2-4. It now reduces the power cost of all Champion abilities by 1-2.
    * Fight or Flight: Now also increases damage done by 3-6%.
    * Close on the Target: Now also increases damage done with melee weapons by 2-6%.
    * Thunderous Strike: The debuff from Thunderous Strike now lasts 20s, up from 15s. Now applies a debuff onto affected enemies, increasing damage taken from the Warrior by 5-15%.
    * Disruptive Strike: Damage has been increased.
    * Bull Rush: Now roots the enemy for 2s.

    PALADIN

    * Shield of the Vengeful: Fixed a bug where Shield of the Vengeful is not increasing the damage of Destructive Forces.
    * Balance of Power: Can now have a Crit outcome.

    PARAGON

    * Flinching Strike, Turn the Blade: No longer enable Follow Up attacks when they are executed.
    * All Follow Up attacks are now activated for up to 10s after using any attack point generating ability. It will only be deactivated after using a Follow Up attack.

    REAVER

    * Shadow of Dread: DOTs triggered from Shadow of Dread are now applied immediately upon execution. This reduces the chance of DOTs not applying when the ability is used at close to max range.
    * Entropic Embrace: Now increases non-physical damage by 2-10%.
    * Binding of Affliction: Now increases non-physical damage by 5%.
    * Crippling Infestation: Now also increases damage done by Death based attacks by 3-15%.
    * Reaping Touch: Now increases the damage of all attacks by 1-3% instead of increasing the damage of over time attacks by 2-6%.

    RIFTBLADE

    * Fork: Now a Toggle ability. No longer cost Power. Causes Riftblade's Spear abilities to do 50% less damage.

    TEMPEST

    * Difficult Target: Now reduces damage taken by 1-3% and increases damage dealt by 1-3%.

    VOID KNIGHT

    * Quality Care: Updated tooltip so it no longer references non-existent abilities.
    * Destructive Forces: Reckless Strike and Ragestorm now deal weapon plus 0.3-1.5% of your Attack Power as Air damage for each active pact, down from 0.6-3.0%. Destructive Forces can now have a Crit outcome.
    * Accord of the Rift: Now increases outgoing damage by 2% per active pact, down from 2.5%.

    WARLORD

    * Into the Breach: No shares a cooldown with Clear the Breach and roots affected enemies for 2s.
    * Clear the Breach: No shares a cooldown with Into the Breach and roots affected enemies for 2s.
    * Tactical Advance: Now also refreshes Sergeant's Order and Battlefield Medic.
    * Defensive Surge: Now increases Armor and Resistance by 10/15%, up from 3/9%. Also reduces damage dealt by 10%.
    * Battle Surge: Now increases Attack Power and Weapon Contribution by 20%, up from 15%. Also increases damage taken by 10%.
    * Arterial Strike: Damage has been reduced. Now activates after a Critical Hit instead of a block, parry or dodge. Now grants an Attack Point and has a 6s cooldown, and the bleed now ignores armor and lasts 10s.


    ZONES

    * Zone events involving multiple planar types (generally Fire + Earth) will no longer fail if there are no Rifts open of the appropriate planar type when a miniboss spawns.
    * Mote collecting now possible while mounted for all mote quests. Every single motey one of them.

    ARDENT DOMAIN

    * The seismic shift in Ardent Domain has been accounted for in the achievement Heady Heights. You can now complete this achievement once more.

    FREEMARCH

    * Zone Event: Mark of the Iron Tyrant: Will now apply the Planar Equity debuff to unmentored players.

    GLOAMWOOD

    * There is a new porticulum located at the outpost near the entrance of Darkening Deeps!

    MOONSHADE HIGHLANDS

    * Zone Event: Where the Death Fae Go for the achievement Fairytale End should run much more frequently.

    SILVERWOOD

    * Zone Event: Greater Aelfwar Idol: Will now apply the Planar Equity debuff to unmentored players.

    THE DENDROME

    * Captain Virog will stay at his post in Solstice Tower.
    * Friendly NPCs from Empyreal Strongholds and Hunt Rifts should no longer fight each other.
    * Motelets will respawn quicker in the forest of The Dendrome.
    * Quest: Empyral Command: Fixed a typo in quest text.
    * Strongholds:
    - Reduced the damage of Usaerol's Electric Downpour.
    - Reduced the healing done by the Architect Diviner invasion commander and the Green Defense Orb stronghold NPC.
    - Players can now remove the Tether debuff if their partner is dead.


    PVP/WARFRONTS

    * Fixed an issue with Conquest chat while playing on an Unknown shard.
    * Fixed an issue with Guild Quests not updating in The Black Garden and Karthan Ridge sometimes.
    * The achievement Hunting the Endless can once again be completed by level 60 players in Port Scion.
    * Fixed the issue preventing Aquatic Equinox Pods and Salve of the Hailol Satyrs from being completed more than once.


    CRAFTING

    * All crafting professions now grant you at least one recipe automatically when you train the profession.
    * Apothecary: Recipes that were new with 2.3 are now categorized correctly in the crafting window.
    * Foraging: Crafting Regal Distillate no longer requires a workbench.
    * RIFT Mobile: Added meat! Also, crafting raw material rewards are now distributed better based on your character's level.


    DIMENSIONS

    * Dimension recommendations will be reset when transferring shards.
    * Dimension minimap titles now say the dimension name instead of retaining the name of where you came from.
    * Warden's Point and Sanguine Shores dimension keys are no longer sellable.
    * Increased the diameter of the Tuldio Sun Orb dimension a little bit to accomodate having clipped off part of the southwest side in a previous adjustment. Enjoy the extra space!


    ITEMS

    * The cooldown on the Stronghold Summoner item will now continue counting down while logged out.
    * Shield of Static Winds now has a Cleric/Mage upgrade path.
    * Spent Heavy Omniparticle Emitter now has a Warrior/Rogue upgrade path.
    * Peace of the Hailol now has a Warrior/Rogue upgrade path.
    * Frozen Ion Cloud now has a caster upgrade path.
    * Greater Essences drop more frequently from Strongholds, however, they are still rare.
    * Essences of any planar type may now be found in any planar Stronghold. Example: Life strongholds can now drop Fire Essences.


    UI/SETTINGS

    * Fixed case where a recipe on a merchant would display as red even though you were skilled enough to learn it.
    * Added a new window when you level up to quickly spend soul points for your selected purpose with one click.
    * An error message will now be displayed when players cannot add anymore currency due to hitting their weekly cap.
    Source: http://forums.riftgame.com/general-d...u-1am-gmt.html

    That is a lot of class changes and hopefully implemented are some fixes for the 'crashes' and other nasties people that play at odd hours report when dailies reset at 4am etc
    Last edited by Slipmat; 2013-07-18 at 03:09 PM.

  2. #22
    The changes to Champion are pretty interesting- sort of an indirect buff to splashing Champ with Temp and RB. But the change to Arterial Strike is kinda blows. :/

  3. #23
    Wow, mage re-working all around! I am very happy about the Fulminate change!

  4. #24
    I can't even get to my character selection since this hotfix. It tells me I'm not running the current version of the game, but doesn't give me an update option.

    I can update and fully log on under Guest, but when I update and go back to my account, it has to re-update or something (it's a 50mb download instead of 20mb), and then i get the same error.
    Retired WoW player. Ameteur family man.

  5. #25
    Herald of the Titans Slipmat's Avatar
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    Summerfest starts tomorrow afternoon (should be 14-15:00 GMT?) hotfix #11 is....just Summerfest

    RIFT 2.3 Hotfix #11 - 7/24 NA @ 8.00AM PT || 7/25 EU @ 1AM GMT

    RIFT 2.3 Hot Fix #11 - 24/7/13

    == FEATURES ==

    * That's right, it's summer again in Telara, which means it's time for Summerfest once more - this seasonal World Event starts on the afternoon of Thursday 7/25!



    = World Event: Summerfest =

    * To start your summer adventure, head to any one of the capital cities!
    * Take down Swarmlord Khargroth in the all new zone event, The Exuvia of Kargroth, taking over select zones across the three continents.
    * Get dressed for the weather-- swimwear has been added to the RIFT Store!
    * Brand new achievements have been added, complete them before Summerfest is gone. One of them grants a brand new pet, Stinky the Skunk.
    * All new Scavenger Hunt quests have been added to Brevane and Dusken.

    GENERAL

    * Dyes now stack up to 99!
    * Artifact hunters rejoice! The durations for Omen and Quantum Sight have been increased to 1 hour. If you haven't picked them up, the skills have also seen a drop in price!
    * Looking for Group: Rifts has been removed as a category - did you notice?

    RIFT STORE


    * The RIFT Store now alerts you if you have claimable Loyalty Rewards!

    SOULS

    CLERIC

    DEFILER

    * Beacon of Despair: Will now appear more readily when Tasuil or other companion NPCs are active.

    ROGUE

    ASSASSIN

    * Jagged Strike, Serpent Strike: No longer deals reduced damage in PvP combat.

    BLADEDANCER

    * Disassemble: Cooldown has been reduced to 30s, down from 60s.
    * Binary Strike, Double Strike: No longer deals reduced damage in PvP combat.

    NIGHTBLADE

    * Scourge of Darkness: No longer deals reduced damage in PvP combat.


    MAGE

    WARLOCK

    * Conflux: Ranks 1-5 now work correctly.

    DIMENSIONS

    * Barrier dimension items have seen a price adjustment.


    ZONES

    * Dendrome: Invasions now spawn closer to the Onslaught locations at Haimad & Solstice Tower
    * Dendrome: The minimap now displays the correct porticulum images for the zone.


    DUNGEONS

    * Realm of the Fae: Fae Lord Twyll - fixed an issue that could cause the fight to get stuck, preventing you from completing the dungeon.


    ITEMS

    * Removed spell crit from Empowered Dire Spent Heavy Omniparticle Emitter and replaced with physical crit.
    Source: http://forums.riftgame.com/general-d...u-1am-gmt.html
    Last edited by Slipmat; 2013-07-24 at 05:25 PM. Reason: More Notes Added

  6. #26
    Herald of the Titans Slipmat's Avatar
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    Unusual to get a hotfix on a Friday but here's #12

    RIFT 2.3 Hotfix #12 - 7/26 NA @ 8.00AM PT || 7/27 EU @ 1AM GMT

    RIFT 2.3 Hot Fix #12 - 26/7/13

    RIFT STORE

    * Loyalty: Veteran's Rewards Helm, Pauldrons and Cuirass are now granted as Loyalty Rewards! They can be claimed afer earning 7,000, 21,000, and 42,000 Loyalty respectively.


    ZONES

    CAPE JULE

    * Rare mobs will now be less likely to die unfortunate deaths before players can find them. This should improve the frequency at which these NPCs can be found by dedicated hunters.

    KINGDOM OF PELLADANE

    * Quest: Soldier of Pelladane: While the Centurion Enforcer is hijacked, the surrounding Storm Legion mobs become friendly, and quest objects in the scene can no longer be used. In addition, the Enforcer no longer has an AE ability.

    THE DENDROME

    * Strongholds:
    - Reduced the damage of Usaerol’s Electric Downpour and removed the Dot.
    - Usaerol will no longer hover at the top of the Stronghold while casting Electric Downpour.
    * Quest: Army Ants: This quest is now a daily. Faction rewards for it has been doubled to compensate.
    * Quest: The Dragon's Teeth: The Doom Warriors in Hive Az'Zgez now have a chance to drop the Dragon's Tooth quest item.


    ITEMS

    * Changed Swarmlord Khargorth's Impalers so that they provide a clicky eye glow effect that can be activated from the wardrobe slot.
    Source: http://forums.riftgame.com/general-d...u-1am-gmt.html

  7. #27
    Am I the only one getting random "Level Up" messages on my screen after the patch? I'm just hanging out doing stuff and then BAM, Level up! No character animation though. And of course I didn't level up for realz.

  8. #28
    Quote Originally Posted by nevermore View Post
    Am I the only one getting random "Level Up" messages on my screen after the patch? I'm just hanging out doing stuff and then BAM, Level up! No character animation though. And of course I didn't level up for realz.
    Did you get another Planar Attunement point? Because that's what happens when you level up your PA.

  9. #29
    Quote Originally Posted by Recondition View Post
    Did you get another Planar Attunement point? Because that's what happens when you level up your PA.
    I'm getting these messages at level 45. Do level 45s even have PA points?

  10. #30
    Quote Originally Posted by gamz247 View Post
    I'm getting these messages at level 45. Do level 45s even have PA points?
    They apparently do now. Supposedly they had been wanting people to be able to gain PA from lvl 1, but still can't place the points until 50.

  11. #31
    Quote Originally Posted by gamz247 View Post
    I'm getting these messages at level 45. Do level 45s even have PA points?
    Yeah you earn PA xp from level 1 as of one of the most recent hotfixes but you can't spend it until 50 so that's what's going on with you. I believe it was added for alts so that you could earn stuff for your main while leveling an alt and also for people who got the stuff from the achievements for doing all of the quests in a zone.

  12. #32
    Quote Originally Posted by Recondition View Post
    Did you get another Planar Attunement point? Because that's what happens when you level up your PA.
    I'm not lvl50 yet so no idea :/

  13. #33
    Herald of the Titans Slipmat's Avatar
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    Time for some Cleric love now, most of the Souls have gotten an overhaul, plus some of the more "interesting" Summerfest hunts have been tweaked. I like my free 1m PA XP

    RIFT 2.3 Hotfix #13 - 7/31 NA @ 7.00AM PT || 8/1 EU @ 1AM GMT

    RIFT 2.3 Hot Fix #13 - 7/31/13

    == SUMMERFEST ==

    * Several Summerfest quests in Brevane and Dusken with low spawn rates have seen performance boosts, and should now be easier to complete.
    * Summerfest themed patron and non-patron login rewards have come to an end- normal login bonuses will now be rewarded daily.
    * Writ of the Sun Burned now grants the appropriate title when consumed.
    * Quest: Creepy Crawlies: Is once again available from Nate Thorton.
    * Quest: Deliver Ice Cream: Players who completed this last year in Shimmersand can once again speak to Zerato to turn it in.
    * Quest: A Simple Bean: Quest progress is now shared amongst party members.

    GENERAL

    * You can finally inspect someone's wardrobe.
    * Have made adjustments to the daily server resets at 4am server time in an attempt to reduce the number of log-in failures and connectivity issues during that time. We will continue monitoring the situation after this has gone live.


    RIFT STORE

    * A one-time login reward of 1,000,000 PA XP has been added to the claim window!


    SOULS

    CLERIC

    CABALIST

    * Well of Souls: Ability description has been updated. It clarifies that the ability is an area effect that is placed at the enemy's location, not on the targeted enemy themselves.
    * Dark Water: Cooldown has been removed.
    * Dark Water: The dot portion of this ability, Darkness, can now stack up to 3 times.
    * Death's Grasp: Now reduces cast time of Shadow's Touch by 0.1/0.2/0.3/0.4/0.5s.
    * Eccentric: Now also increases the crit chance of Shadow's Touch. Causes stacks of Darkness to increase damage taken from the Cleric's Shadow's Touch by 1/2/3/4/5% per stack.
    * Pain of the Chosen: Now also affects Dark Water.
    * Dark Manifesto: Now also makes Curse of Discord cause enemies to take an additional 2/4/6/8/10% damage from the Cleric's attacks.
    * Obliterate: Now causes the Cleric's Bound Fate to deal 200% damage, Tyranny of Death, Disintegration and Ravaging Darkness to deal 250% damage, but only damage the targeted enemy. Causes Ravaging Darkness to return 15% health and mana to the Cleric.
    * Ravaging Darkness can now hit 8 targets. Up from 7.

    DRUID

    * Cloak of Leaves: Talent removed.
    * Trickster's Bluff: Removed ability.
    * Natural Dedication: Removed ability.
    * Life Breach: Removed ability.
    * Carry a Big Stick: Now increases the damage of Fervent Strike by 5/10/15%.
    * Curious Precision: Now increases all abilities chance to Critically Hit by 3/6/9%.
    * Overproliferation: Now also increases the number of times Eruption of Life can proc by 2/4.
    * Eruption of Life: Now has a 30m range. Damage procs from Life damage caused by this ability now reduce the cooldown of Resounding Blow by 1.5s.
    * Fury of the Fae: Now only applies to the Cleric and their pet and stacks with similar buffs.
    * Hidden Path: Now can be used while crowd controlled.
    * Fervent Strike: No longer gains a positional bonus.
    * New Ability: Resounding Blow: Deals Physical damage. Increases damage of the Cleric's next damaging ability within 10s by 50%. 15 second cooldown. Requires 40 points in Druid before it can be unlocked in the tree.
    * New ability: Essence Strike: Deals Life damage. Refreshes the Cleric's active Eruption of Life on the enemy. 10s cooldown. Requires 25 points in Druid before it can be unlocked in the tree.
    * New ability: Trickster's Bolt: Deals Life damage. 30m range. Instant. Requires 5 points in Druid before it can be unlocked in the tree.
    * New ability: Fae Mimicry: Causes the Cleric's next 4 single target damaging abilities to deal additional Life damage equal to initial damage. Lasts 15s. Does not proc from damage over time effects. 30s cooldown. 61 point root ability.
    * New ability: Notion Theft: Interrupts. 10s cooldown. 20 point root ability.
    * Combined Effort: Now buffs the Cleric for 15s, causing single target damaging abilities to increase the damage taken from the Cleric and their pet for 5s.
    * Subtlety: Now allows damaging abilities of the Cleric and their pet to ignore 20% of their targets' Armor and Resistance. Lasts 1 hour.
    * Peace of the Forest: Now an instant cast. Restores 7% mana and consumes 7% health.

    INQUISITOR

    * Spiritual Scrutiny: Now reduces global cooldown of the Cleric's ranged damaging abilities by 0.5s. Allows Cleric's damaging abilities to ignore 20% of their targets' Armor and Resistance. Reduces boht the cast time of Bolt of Judgment by 1.5s and its damage by 20%. Reduces mana cost of single target damaging abilities by 33%. Lasts 1h.
    * Unified Theory: When Life and Death Concord reaches 5 stacks, the next Bolt of Depravity can be cast instantly. Reduces the Global Cooldown of Bolt of Depravity to 1 second. After consuming Unified Theory, the next 2 Bolts of Judgment or Bolts of Retribution have their cast times reduced by 0.5s.
    * Circle of Oblivion: Channel time increased to 7s.

    SHAMAN

    * Ride the Lightning: Now requires a melee weapon equipped, and now causes Frostbite to proc.
    * Ride the Lightning: Can now be used while carrying stones in Karthan Ridge and Whitefall Steppes.
    * Courage buffs now stack with each other.
    * Furious Assault: Cooldown reduced to 5 seconds. Nno longer reduces single target damage.
    * Shocking Conclusion: Now increases damage done by Jolt after a critical hit with a weapon attack by 40/80/120%.
    * Pattern of Violence: Now causes weapon attacks reduce the current cooldown of Massive Blow by 0.66/1.33/2s.
    * Frozen Wrath: No longer has a cooldown. Cannot be used on a target the caster already has Frozen Wrath on.
    * Courage of the Panther: Now increases damage by 10%, up from 5%.
    * Deep Freeze: No longer triggers a global cooldown.
    * Furious Assault: Now reduces area effect damage by 25%, up from 15%.


    MAGE

    HARBINGER

    * Fixed an issue preventing Ranks 1 – 9 of Luminous Weapon from proccing damage correctly.


    ZONES

    * Rift: Crucia's Grasp: Killing the boss too fast will no longer block the rift from being completed.
    * Rift: Planar Betrayal: Should no longer get stuck before it is completed.

    CAPE JULE

    * Vergo Senpaga in Tulan is no longer levitating.

    STONEFIELD

    * The porticulum previously at Quarrystone Basin has been moved to Coterie Camp.
    * A new porticulum has been added next to Sunrest Bridge!

    THE DENDROME

    * Quest: Fun Time Having: No longer increments more than intended when being completed by a group.
    * Strongholds:
    - Haradran's whirlwind damage and teleport frequency have been reduced.


    DUNGEONS AND RAIDS

    * Endless Eclipse:
    - No longer saved to instance after completing the first event.
    * Grim Awakening
    - Ultane has done some redecorating and removed the cages from his room.

    * Exodus of the Storm Queen
    - Valthundr: Reduced Frozen Soul stacks from 4 to 2 during Deep Freeze.


    DIMENSIONS

    * Sellback items on dimension items have been lowered.
    * Dimensions now display the owner's name!
    * Moving Dimension items, especially statues and NPCs, have seen an increase in performance.


    ITEMS

    * Costume Weapons now have Costume as their item type, and no longer have calling requirements.
    * Swarmlord Khargorth's Impalers will now properly cause both eyes to glow, even if your VFX options are set to low.
    * Exceptional Whetstone, Exceptional Oilstone and Coruscating Powerstone can now be applied to any appropriate weapon requiring level 60 to equip.
    * Numerous essences granted from Storm Legion quests now have a minimum level 50 requirement to equip.


    UI/SETTINGS

    * The Planar Attunement level up animation no longer shows to players below level 50. However, you will still be gaining Planar Attunement experience/levels for use when you reach level 50 and unlock Planar Attunement!
    * Numerous essences granted from Storm Legion quests now have a minimum level 50 requirement to equip.
    Source: http://forums.riftgame.com/general-d...ml#post4419007
    Last edited by Slipmat; 2013-07-31 at 02:20 PM.

  14. #34
    Cleric changes to Druid and Inquisitor are pretty significant. I suspect the Inquisitor ones are going to require a rethinking of the Inq rotation and spell usage.

    Cabalist is still a damn mess.

  15. #35
    Deleted
    Quote Originally Posted by Fencers View Post
    Cleric changes to Druid and Inquisitor are pretty significant. I suspect the Inquisitor ones are going to require a rethinking of the Inq rotation and spell usage.

    Cabalist is still a damn mess.
    Cleric rotation now requires a brain which is awesome

  16. #36
    GENERAL

    * You can finally inspect someone's wardrobe.
    FUCKING FINALLY! And that million PA XP >.>

  17. #37
    Wardrobe inspection is kinda not good if you think about it. Just makes it easier for people to steal your outfits.

  18. #38
    Quote Originally Posted by Fencers View Post
    Wardrobe inspection is kinda not good if you think about it. Just makes it easier for people to steal your outfits.
    And easier to find out what the fabulous piece of gear the person is wearing is!

  19. #39
    So shameless, Edge.

  20. #40
    Quote Originally Posted by Fencers View Post
    Wardrobe inspection is kinda not good if you think about it. Just makes it easier for people to steal your outfits.
    Which may inspire people to come up with even more unique outfits after people copy them.

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