Making things like that, however, takes an inordinate amount of time, seeing as you'd have to do it for every gender of every race.
Shoulders are just a matter of scaling. The newer belts with the 3-D projections are just floating props that float at waist level. Helmets give you a more accurate idea... they have to be adjusted for the variety of character skulls.
But designing armor for the various body sizes and shapes of all the different genders of all the different characters would be a great undertaking. Unlike helmets and shoulders and the new belts, which just sit on the character, 3D armor would have to MOVE with the character, around the arms, with each animation. They'd have to do that for all of the ones they designed, and then check them for skinning/clipping issues.
People cite arthas' Lich King model as an example... But he's not a dressed up NPC. That model was built pretty much from the ground up with accommodating animations to suit his built-in bulk. Now, if you look at models like Arthas' human stratholme model, which uses the animations of a normal human, it's rife with clipping issues where the more embellished armor has been put into place.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Sorry, I'm sure it's a lot of work, but when other MMOs get the job done with a team and budget that is way smaller, then you can't keep defending it as "it is so hard that it is not worth the time". I'm not saying that they'd be done in the blink of an eye, but I do think it's something that should be done eventually.
Blizzard's art team never struck me as being that large. And it seems that their art team is almost wholly consigned to either working on the next patch, or the patch after it, not just all of them sitting in a room and "doing whatever comes down the tubes."
As for newer game developers, it's much easier to design a system initially and then put it into place than it is to take an old system and integrate a new system that's meant to interact with the old system that was never designed with the new system even in mind.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
I doubt the team is a lot smaller than that of the typical company creating an MMO. And yes, I acknowledge that when first creating the MMO, it is easier to do such a thing, but it has been so long, and now the player models are getting updated; strikes me as a perfect time to do the same for armor.
And what if one of the features of a patch or expansion were such armor? Then they would be working on the next patch/patch after it or expansion after the current, so I don't see it solely as a "doing whatever comes down the tubes" type of deal. On top of that, the main tier artist has said that they do have the intention to do "non painted-on" gear. And no, he didn't say only belt buckles.
'course. But from here on I hope they stop just re-texturing the torso and legs. There's a reason I despise it when WoWhead or MMO-Champion use female humans or elves for showing off armour, because breasts screw up the texture MAJORLY and to be frank I'm sick every every race but human having armour look like turd because they're not shaped like the default male human. (See every female variant of every race as well as male worgen, trolls and draenei.)
I'd also appreciate if bits that dangle off weapons and armour weren't just a flat 2D texture that follows the camera and defies gravity...
If they were going to do this, Pandaren would have had it already. They aren't going to revamp the 8 vanilla races, plus the 5 post-launch races all at once for that.
FFXIV - Maduin (Dynamis DC)
I wish. Really the only thing that pushes me away from WoW is the poor aesthetics. Character models, gear models, gear art style. Pushes me right into the arms of newer, prettier MMOs. Really though, how much can WoW do without updating its engine? At what point is it no longer worth it? I know I'm not alone in the category of "Never going back to WoW because of aesthetics," but I don't think it is a big enough category for Blizzard to do anything about.
TL/DR: Want, but not hopeful. Too many content with mediocrity.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
The only way I see it being done is if there was a WoW2 with a brand new engine. Mind that wouldn't be a bad thing at all, I believe EQ1 is still going and popular(ish)?