Originally Posted by
KBWarriors
It's hurting the game because far less people even have an invested interest to do anything other than LFR on their mains Tuesday. Getting a normal group together anymore is kind of a pain in the ass.
This is the mentality of one of the main honchos behind the game... just remember that...
I'm not sure if GC is trolling at this point or not. Didn't raid at all before? Are you kidding me? Do you guys not actively look at the statistics or armory of players for your own game? Back in Cata (even when Dragon Soul had LFR), it was easy to find pugs and a lot of people had interest in normal raiding.
I'm currently running a guild almost member capped (all of them are active high level players) and finding even 15 people who care enough to do normal raids is a bit of a challenge right now.
I will testify to this... even in a massive guild with every single member being active, communication or talking is rare. Guild challenges while all of them would get done on Tuesday in Cataclysm.. not a single one gets done anymore in MoP. it's been 0/7 or 15 on all of them for sometime now.
So what? People have been screaming "NERF" since the game was released on everything they don't like.
Heroic Scenarios aren't difficult.. all the mobs can be interrupted and stunned, it seriously baffles me as to how people are having issues in a heroic scenario.. even with 3 random DPS. I only queue up DPS for fast runs and I have yet to wipe. No, I'm not an elitist who only takes the best, I take whoever whispers me first regardless of their iLvL.
Wrong again... players didn't give up, you nerfed them and made them unplayably boring. Myself, my friends and a lot of the people that I knew on my realm were having fun with Cata heroics, until of course you nerfed them to the point that owners of Hello Kitty Island could navigate them with ease and no CC.
Fast food since cata, MoP did a great change, but still lacks enough non-raiding content outside of leveling.
We haven't yet found anything else that provides the longevity of raiding. Possibly completing PvP Conquest gear. (Source)
The point is, having this many difficulties of raiding is absolutely stupid. Why is it so wrong that the elite raiders are the ones who get to see the end game content? The main argument I see here is they get to "experience" the content. No one who isn't able to join a hardcore guild gives a damn about the "experience", they're just hoping gear drops.
Nope, can't do it. I can't even read the rest of his replies.. wow.. just wow.