Déjà vu... I think I've seen this thread every month. No thanks. I like rogues the way they are--though of course we need quite a bit of work. Ranged rogues are, indeed, hunters.
Déjà vu... I think I've seen this thread every month. No thanks. I like rogues the way they are--though of course we need quite a bit of work. Ranged rogues are, indeed, hunters.
"Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away."
Damage was doubled if your far enough away before rogues were using it everywhere. and no the ranged isnt full auto-attack dmg
No... No. If Rogues could be ranged, there'd be no real way to balance them versus their melee spec. If the Ranged spec does less damage, nobody will use it. If the ranged spec does equal damage, the melee specs would be useless (ranged >>>>>>>>>>>> melee to any competent raid leader).
Steve Irwin died the same way he lived. With animals in his heart.
A range spec would be cool, but I'd prefer one that used Shurikens instead. I enjoy Shuriken Toss and Deadly Throw, and it'd be cool if they built off that.
I think it's mostly that the difference between the rogue specs might be the least notable compared to all other classes. Hunters are the only ones that are close and at least BM and Surv feel different. Combat, Assassination and Subtlety all just feel so damn similar. It doesn't help that we have damn near 0 choice between our talents that aren't very fun to begin with.
I like to be a pure melee dps. I rolled rogue exactly for that.
Back in the days the idea of combat possibly becoming a tank spec was plausible. Now with Monks another agi leather tank spec is useless. Also, ranged spec doen't fit the rogue theme at all.
I'd prefer to see our spec to have different and peculiar playstyles instead of having a "reworked" and not fitting "new spec".
Non ti fidar di me se il cuor ti manca.
This is the most retarded idea i read in a long time on this site.
The fact that they gave rogues that moronic ranged spell is already over the top.. Getting annihilated while a rogue stands in his bomb. Fuck off.
infracted: flaming
Last edited by Kael; 2013-07-02 at 05:49 PM.
Yes i would prefer ranged spec for rogues than a tank spec. In fact it would be cool to dual wield pistols ;D Poisons and "shadow stuff" isn't that far from rogue... "lore"?
In RIFT for instance you can play something between hunter and rogue from WoW. When ppl mention an Archer they often assume it would/could be 4th hunter spec, while in reality it would play out better for rogues, as hunters are at the end of they day still stronly connected to nature/wilderness/pets and such while rogue does not.
PLUS we really could use more purpose for ranged weapons other than only one class that is huntard class, back in they day rogues/warriors could wield them ass well for "stat-stick" just as hunters used melee weapons- but it would be cool for other class to use these items.
It is amusing how closed minded people are ... change = fear I suppose. In the world of fantasy/rpg, ranged rogues are not that bad ... so people throwing around words like 'retarded' (courtesy of wickedbastard); or saying they'd just be a petless hunter are very narrow minded. Are mages only petless locks? Priests as well? Are rogues just leather wearing warriors? Closed minds are bad for creativity and ingenuity.
the whole rogue class needs an overhaul.
See, your Stance is the actual Problem with Class Design in most RPG's i encounter today. There is no "Gap". It doesn't need to be artificially made "attractive" via weird mechanic's (lol @ old Blade Flurry). How about making Specs attractive as in catering to different Playstyles? Hybrids have it easy, they offer different Experiences via Roles. Pures dont have that luxury, they purely offer some Flavour, leading to the all-time-high FotM. Problem is, Flavour needs to be strong and appealing, to lure People.
The Question should be, why did you choose your Class: Archetype? Maybe not. Maybe because you think certain Class Mechanics are most suited for you. It isn't Black and White, maybe both. Specs are there for Flavour. You don't get Flavour by just asking what the most important ingredients are, throwing them in the pot and be done with it.
So maybe, just maybe there are People who like the Rogue-Archetype, but also like throwing Knifes. They don't like Hippies with Cats, aka Hunters.
Maybe they would enjoy the Flavour of a ranged Rogue. Maybe one physical ranged DPS Class isnt enough to cover all those Fantasy-Archetypes, as it certainly isn't the case with Casters.
Would that be what's required for Boss-Mechanics? Don't know. Would that be fun to play? Certainly, for me at least.
At the moment, Rogue fails to deliver Flavour in any way.
We may be rich in Carbs, Vitamins and Proteins. But our Specs taste like Shit.
I just feel that flavour is tied to uniqueness. Part of the complaints against rogue specs is that they all feel the same - they don't have enough flavour. Inventing spec number 35 might not create more flavour, but less, if it is not something unique. What would be the difference between rogues with bows/guns and hunters?