Originally Posted by
hpgupta
I think wow has enough hard modes, especially if you include competing against other players.
Heroic Raids
Race to World/region/realm firsts
PvP Ladders
Brawler's guild
Challenge Modes
Challenge Modes Rankings
To be honest, I think most people don't care about the skill cap, but rather about the low skill floor...or the ease at which everyone can attain the same rewards. I don't see it as an issue...but if you really want to solve it, Blizzard can implement a small change:
With the proving grounds feature coming soon, simply add an achievement (that grants the title 'The Invincible' and nothing else). The achievement would require you to defeat a huge amount of waves in endless mode. Make it something that probably nobody would get for an year...perhaps maybe only 2-3 players would manage it before the next expansion launches. Make it brutal, make it insanely hard.
That's it. Whenever someone then says the game is easy, ask them to link their Invincible title. It's a solo mode instance (so no excuses of I need a hardcore guild for it...or that it requires grinding for a thousand hours). Ideally make that particular mode in such a way that it scales your gear.
Let people bash their heads against the wall. Let people realize that there is something that is extremely tough to achieve and something that they can't blame on lack of guild/time/gear. Don't make it award anything that is critical to progression (just a title is enough imo).
What's to lose? A situation where nobody has 100% achievements? Where there is always one elusive achievement that you just can't seem to get?