The only true "hard" part will be to get out of the Storm in P2 and managing P1 with six Melees.
In P1 it will be crucial to stack up perfectly. I´d suggest that youbuild 1 range camp consisting of your healers and the hunter and three smaller melee camps, consisting of 2tanks(A) / 2melees(B) / 2melees(C).
To no time three melees may stand in a cluster without it being their turn to catch the fire. Let the ranged group soak 2 stacks. Make then one of the Melees move to the camp of the other melees (B to CC). They will soak the next two stacks. Make that Melee return to his original group (B back to BB) and make the other, unused melee run to the tanks after that (B to AA). Let them soak the next two stacks. Then the Melee returns to his former position (B back to BB) and the ranged group stacks up (DDDD).
It will look a bit like this:
Code:
CC BB A = Tanks
DDDD B = Melees 1 & 2
Boss C = Melees 3 & 4
D = Ranges/Healers
AA
For P2, you will have to use cooldowns. If your damage is good, try to keep it with one stormphase. Not more than two should be your goal. Make your druids use their stampeding roar. Don´t forget, that Symbiosis on a Fury gives them stampeding roar as well. Make your priest leap of faith people out. And remember: It´s always smarter to cross a whirwind´s path BEHIND the whirlwind.