I presume the camo glyph just helps a minor amount if a priest runs in and haloes.
Both the pack and the camo glyph are pretty pointless IMO. Still, at least they're trying to fix PvE DPS post-readiness removal with the buff to crows.
I presume the camo glyph just helps a minor amount if a priest runs in and haloes.
Both the pack and the camo glyph are pretty pointless IMO. Still, at least they're trying to fix PvE DPS post-readiness removal with the buff to crows.
If you use it during combat it will still be active for about 1 second, without doing anything you just mentioned. If you know what you are doing you can increase your survivability with that glyph. All it requires is knowing the fights.
10% is pretty abysmal and lackluster, but it's useful on fights where the only things you use Deterrence on can be completely deflected.
Last edited by mmoc973e6c390d; 2013-07-25 at 01:48 PM.
I agree with saoron I'm just going to sit tight and keep fingers crossed that the numbers pass puts us in a better spot.
I would really like to see a revamp of our trap spell effects. i.e. bigger snakes(they are damn hard to see) or have major glyph that summons one big snake to do more single target damage than the aoe snakes, explo. trap - more explosion maybe, frost trap is a slow yet it's a patch of ice-it should be more of a, they slip and fall (knock down effect) trying to cross or something like that possibly interrupting spell..? how about a glyph of freezing that allows you to freeze players in ice within 8yrds of triggered trap. Glyph of expert trap launcher - automatically lands trap at the feet of target triggering the effect.
Also, I love the disengage out of combat. They should have a minor/major glyph of engage - you leap forward. combine that with posthaste sounds good to me. As someone posted earlier and as we all know having to pivot 180 and hope you don't disengage of the edge of platform or into something worse. and post haste thats just lol (assuming no 180 pivot) "I'm going to jump backward to run fast forwards...what?.....i.e. downdraft"
Last edited by Wipeanrunbak; 2013-07-25 at 02:18 PM.
Anyone noticed they forgot buff the pet part in our 4 set bonus? +20% to AS, +10% to KS.
It's not much different from the previous bonus though. Our pet hardly ever saw 5 stacks to begin with, the only thing that's changed is that we will get our maximum potential damage 5 seconds sooner and are able to keep it for half the Bestial Wrath duration.
I think it's a good change. And I'm still fully expecting a buff to Kill Command.
I feel like the sarcasm in Delaios's post was pretty plain, but it is the internet and text after all.
Main - Spirál - Hunter
Last few notes were still playing around mechanics, cooldowns changes, charges, removal, glyphs, etc. The fact that some number tweaking have been done doesn't mean they got to tuning phase yet. Also, don't look at other classes state to make judgement on where blizzard is on the hunters.
GC and his team probably had the whole removal of Readiness in mind for a long time, and they knew Hunters would take a bit more time than other classes that don't need as much change. So people that are tweaking numbers on mages don't have to wait on every class to tune them up.
I wouldn't worry about anything until we see (Release) annotation on patch version. The only thing that matters right now is to know what they intend to do with the abilities in general, when you know that, you are set pretty much until a few days before release where you can go back in and look at numbers.
Not sure how 3 people could not see the sarcasm in Delaios's post. Unless they're trying to counter his sarcasm with their own sarcasm, creating a loop