But is there really any point to having a 30% healing cooldown in addition to Avenging Wrath?
Seems like boring gameplay to me. /shrug
But is there really any point to having a 30% healing cooldown in addition to Avenging Wrath?
Seems like boring gameplay to me. /shrug
Its a 5 minute cooldown. It should do a good amount of healing! And it only did more than tranq cooldowns in certain situations(usually when the raid was somewhat stacked) and needed to be used in conjunction with our other cooldowns. It wasn't a consistent cooldown. The healing of it was all over the place depending on the fight.
Agree on lowering the cooldown. They cannot justify a 5minute cooldown anymore.
Just tried GoAK out on LFR, Norushen, and I did about 5 million healing by using it once. Not really sure if the change is already in effect though, but it was about the same as a druid's tranq.
It's not going to be 30% splashed. The reason GoAK was causing so much input lag and the reason it was such a hit and miss cooldown was because it would trigger off of every heal including AoE and then proc a new AoE per target that you healed with your original AoE.
So let's say I pop Guardian, then I do the following:
100k heal on self, 50k heal on 5 targets for a total of 350k and 6 events. Then you would have:
1) Guardian would then duplicate the heal: It would heal me for 100k, and the 5 targets for 50k - 6 events for 350k
2) Guardian would then proc a new AoE on me: It would heal 5 nearby targets for 10k - another 5 events for 50k
3) For each of the targets I hit for 50k, Guardian would then heal 5 nearby targets for another 5k - that makes for 25 events for a total of 125k.
So 6 events became 36 events, and Guardian now turned a 350k cast into a 525k heal. For that matter, notice how the increase gets pretty pitiful beyond the initial heal duplication. It would be somewhat better (as far as I know the splash is uncapped) with more players, but the number of events would increase dramatically. For N targets healed that are stacked together, GoAK would have created N^2 additional events. For a 25m raid, healing 25 targets will cause 625 additional events.
I could try to do some more basic math on the old guardian but since it's gone and 99.99(repeating)% gone for good, I'm not going to bother.
Last edited by nightfalls; 2013-08-23 at 10:12 AM.
How was the GoAK nerf needed?
1)It has almost double the cd of Tranq/Hymn/Revival/Tide so you can't compare it with one use
2)It has an effective range of 10 yards
3)It needs constant damage for 15 seconds
4)It needs you to constantly pump mana intensive healing into it(21.6k Holy Radiances) while the other 4 cds have a cost of under 20k and that's it.
In most encounters we tested in 25 man i couldn't get more then 2 mil healing from it. Please don't tell me you're talking Malkorok numbers where all it did was actually overheal the green shielded people.
Why cant they just scrap the whole guardian thing and replace with with raid cooldown similar to style of the 4.0 holy radiance, but with longer cd and more healing? Even if it's past mechanics phase they started fixing spells so it's least what they could do to try to solve it.
You can't directly compare spells across classes, and you are being particularly fallacious in trying to compare GoAK to Tranq/DH/Revival/HTT. Those are the raid cooldowns for their respective specs; GoAK is not and never was designed to be the Paladin raid cooldown. If you really need to compare Tranq/DH/Revival/HTT, you need to compare them to Devo Aura - that is the Paladin raid cooldown. GoAK is a personal throughput cooldown, more along the lines of Power Infusion/Ascendance/Primal Elementalist/TFT, etc. It's completely ridiculous to expect it to be as strong as primary raid cooldowns.
I actually can compare it with anything i want.
We already compared DA with those a billion times and DA still sucks, but DA cannot be buffed without allowing encounter mechanics to be ignored. For DA to prevent any similar to how much Healing Tide heals for very many abilities would need to have their damage vastly increased on 25 man or risk them becoming irrelevant.
As for comparing GoAK with either of the others,in what way does GoAk resemble either of the others? GoAK represents for both prot and ret their most powerful cd. Its bad enough on the PTR without a stupid nerf like this.
Last edited by Freia; 2013-08-23 at 04:27 PM.
Comparing individual abilities across classes is useless - they balance the total package of class vs class - they do not, nor should they balance it so every spell is balanced with every other similar spell. What you are doing is like me saying "Earth Shield heals for less than 1/4 of the total healing of Beacon of Light. Therefore Earth Shield MUST be buffed"
You are the one who said GotAK should be compared to those cooldowns, not me.
Considering GC said no to lowering the cooldown of GotAK to 3minutes because our throughput would have to be lowered, it needs to have the throughput to justify a 5minute cooldown and it doesn't.
Last edited by Freia; 2013-08-23 at 04:43 PM.
I'm not going to whine about a minor nerf like this when shammans got a 30% Rain nerf. Considering paladins are already beating/keeping up with shamans in 10mans no complaints from me!
Comparatively, this isn't a minor nerf. Also, the HR nerf was justified for a spell of it's nature. I may be going crazy, but this spell is now worse than its live equivalent now?
I wouldn't say its "worse" its just different.
Live: 100% original heal
PTR: 30% original heal
Live: 10% stacking haste buff
PTR: 10% base haste buff
Worse or different?
Edit: Also duration of 30 vs 15 seconds.
Last edited by monikasun88; 2013-08-23 at 06:04 PM.
It also disappeared after 5 single target heals.