Originally Posted by
Geodew
Ignoring his insults and replying to his post for the sake of conversation for the rest of us,
Whoops, was looking at out-of-stance. Whatever.
You guys can laugh at me all you want but it's enabling me to do tons of healing for my raid team in particular. Perhaps those in stronger guilds with stronger co-healers can drop Spirit and let them carry the single-target and quickly heal people who drop down, so that the Mistweaver can do more raw HPS. But that doesn't justify telling the entire MW community including people like me with a couple heroics down in a 10-man or people doing Normal Modes to drop all their Spirit without looking at their raid comp and the people they're playing with.
Just 'cause everyone's doing something doesn't make it correct, either. Bandwagon Effect is not a counter-argument. Further, most people are sheep (well to be fair, just don't know their class that well and aren't that versed in mathematics) and do what theorycrafters tell 'em they should do to maximize their potential. So if there's a couple people who started a trend, especially with Mistweaver Monk since the community is pretty small, that doesn't mean everyone should follow, specifically people in John Doe guilds like mine.
It may be interesting to consider this fact that I'm getting at: that perhaps this no-Spirit build only works (or at least work best) when the rest of your raid team is playing close to flawlessly. Taking the example of Heroic Horridon since it's fresh in my mind: Ideally, that raid member shouldn't have gotten hit by that tick of Sand Trap. Practically, though, you need the mana to Surge them since you're 2-healing a 10-man, or it's a wipe. Ideally, the adds should go down super fast and have everything interrupted. Practically, something will get missed and you need to Surge someone who just took two Fireballs before this Dire Call or another Fireball/Chain Lightning. Getting more Spirit allows you to carry more.
I also like the controlled burst of using the Spirit for Surging Mist for guaranteed, fast chi generation, as opposed to crit affecting your overall throughput. It doesn't take much Spirit to have enough mana for those times, though. I'm more talking about covering others' mistakes.
Am I making sense?