"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
You're right it would. And what character progression was done for that increase? Oh yeah, nothing.
My characters have levelled, raided, and gotten gear through all passages, and through each piece of gear they've gotten stronger. The increases are, typically, an increased based on my current stats (So I'm gaining +200 int on upgrades at the moment but have 20k int as it is - it's a relative increase).
To either a) Suddenly be doing an increased state of damage, especially around 10x what I hit for now, for no actual reason is just silly. There's no reason for it whatsoever. Or, the other b) option: To suddenly lose 5x to 10x my damage, again for no reason, is also silly.
A game where most character progression is either through levelling or loot, to suddenly modify the power of a character 5~10x either way on neither of those is just completely jarring and nonsensical.
- - - Updated - - -
How meaningless? I dunno when numbers suddenly became meaningless for you, but they're certainly not for me...
If I crit a 600k ABarr on my mage, that's *amazing* for me. If I get a 250k SF hit on my lock, that too is great. Because I know how much damage my hits typically do (~300k and ~109k respectively on those abilities).
Also, if your argument is "Let's just slab a B or M onto it": Why not have a system setting to instead reduce all damage you display by a factor of 1000?
Or, instead, show it as a %hit instead. Hit for 10% of a mobs health? That's what it shows.
- - - Updated - - -
Because I don't consider those buffs when I'm talking about my personal power as a character? I thought that would have been obvious.
If I am taking them into consideration: Getting a 1.5m crit ABarr on Horridon I find awesome.
Do you cry when a boss has a damage taken buff or debuff because it's artificially changing your damage? Would you rather all enemies in the entire game never modify a single source of damage, so it always matches your tooltips nicely?
Because the squish actually changes the size of the numerical values. I'm suggesting slapping a letter suffix to it to placate the people who can't stand to see their numbers go down after the squish.
WTF are you talking about? You're the one who's making the argument for player progression defining what numbers come up.
EDIT: There's also the arbitrary nature of having abilities being modified to do different amounts in PvP compared to PvE. Or sudden sweeping changes to the resilience system. Or the sudden addition/removal of stats.
Last edited by Aquamonkey; 2013-08-02 at 11:21 PM.
Some people like small numbers. I for one like big numbers.
This change is not welcome.
Because the squish isn't just about your or my personal preference. Individuals can use addons to customize their UI to display any numbers they want, big or small, with or without the squish. Blizzard's concerns are for the game as a whole and they're pushing for the squish.
Having to go to an addon makes players very aware that the numbers are artificially adjusted whichever way they choose it. My suggestion to have the post-squish 'K' suffix be on Blizzard's end reconciles with people who want to see big numbers without making them do the adjustment themselves.
how is it confirmed when GC said he didn't confirm it as of two days ago?
It's amazing how many people do not understand that there are system limitations to computing large numbers. The concern is with system performance more than anything, Blizzard has stated this.
Has nothing to do with "do you like large numbers or small". This is why the squish will happen, like it or not.
GC basically agreed it's up for discussion, but there is no guarantee that it will happen.
If this game will be around 50 years in the future (I think it will be but it will likely be f2p) could be interesting mind blast critting 450Q Quadrillion.
Aye, but we're nowhere near values that would have some sort of noticeable impact on performance as of yet - like NOWHERE near.
Frankly I couldn't care. If the amount my attack damages a boss for stays the same relative to his HP then it doesn't matter if it's 100, 10000 or 1million.
* Gosh! do i hit like a truck like Jinrokh? hell no! Do i hit more than lvl 60 raid boss Rag in MC? hell yes! because if i didn't i would stop leveling. what's the point of lvling and grinding to get more stats when some puny bosses couple earlier expansion can beat my ass? raid bosses r meaningful when u r in same lvl. they r more an more meaningless as u lvl by. So player hitting as hard as a raid boss is ridiculous statement.
* well taking longer time processing big numbers r already addressed by others. Oh boy, u were trying to insult me on that assumption of urs?
* bliz ballparking that idea alright, but unless they r forced to do it via system limitation, its not gonna happen. and we r no where near that limitation.
Why i bring logic here? that is because if u can't logically support the reason for ilvl squish, there is no point going through it. there is signification changes required to do that. so unless there is compelling reason/logic to do that, bliz by no means going that direction.
You voiced your concern with ur reasoning, i voiced mine with my reasoning. looks like u didn't quite like it so when I attempt to troll <--
My thoughts;
-It's hard to tell the difference between 138443 and 139423 at a quick glace. Yes, you can def tell, but it doesn't even seem like a reasonable amount... 1747600896 health on a boss. Can you look at that and instantly see how much it is? It's 1.7 BILLION. I know for a fact that I'm not alone when I say I can't look at that and isntantly know.
-"WHY SHOULD MY CHARACTER GET WEAKER?!" Number aren't in the 'story' of your character anyway. You're still going to hit HARD in relation to everything else. Garrosh has more health than the Lich King...doesn't mean he's actually stronger.
-Is it really a bit deal having smaller numbers? Your damage goes from(For example) 500000 dps to 5000 dps...but your character is still as strong as normal. "Less damage means weaker!" Not really, if everything else's damage/health is lower too.
I would like a squish, but wouldn't be sad if they didn't.