Originally Posted by
Blizzhoof
I'm not the idiot here. You two are wrong. Maybe you should actually look into something before posting.
Blizzard (you know, the developers of the game) consider Shuffle to be a Monk's active mitigation. Just look at Fatal Strike (one of Ra-den's attacks). It kills you unless you have your active mitigation up. Guess what a Monk has to have up to not die to it. It isn't Guard, Dampen Harm, Fortifying Brew, Elusive Brew, or any of the stuff that you (somebody who had no design influence on Monks) refer to as "Active Mitigation." It's Shuffle. Therefore, the people that designed Active Mitigation AND the Monk, consider Shuffle to be their AM. It's a fact.
The spells you and the other people in this thread are referring to as "Active Mitigation" are their cooldowns. News flash: Every tank has cooldowns and has to use them effectively. However, the other tanks have to intelligently use their AM to stay alive.
Laugh all you want, but you're still wrong. I play at a fairly high level and speak with other great players (many of whom are tanks) a lot. I haven't spoken with one that has played a BrM and at least one other tank this xpac, that thinks they are difficult to play at all or that they have a high skill cap. It comes down to doing a rotation and using short CDs. The "high skill cap" argument is a myth and that is what I am trying to put to rest here, but people like you come in and perpetuate the bullcrap that they do have some sort of lofty skill cap without providing any examples of it. You're just spreading the silly rumor. Give examples of this "high skill cap" in action or stop lying to people about its existence.
I'm not saying that BrM take no skill, but they definitely don't have a higher skill cap than all the other tanks. I'd probably argue that Warriors, Paladins, or DKs have higher skillcaps. Warriors and DKs have a lot more room to max out their survivability and Paladins' raid utility opens up tons of ways for them to help out the other players in the group. Warriors have a real decision to make between SB or SBr on many fights including Tortos (Snapping Bite), Ji-Kun (Infected Talons + Talon Rake), Durumu (Hard Stare with a big healing debuff on you already + his hard hitting melees), Primordius (Huge DoT on you + Primordial Strike), Dark Animus (Massive Anima vs switching to the boss), Iron Qon (Bleed), etc. DKs have TONS of cooldowns to manage in addition to timing DS to be up for Triple Puncture type abilities while also taking into account damage recently taken affecting the size of the Blood Shield. In addition, they have to decide if using DRW as a dps cooldown or a defensive cooldown makes more sense. Paladins have HoP, HoPu, HoSal, HoSac, HoF, WoG, LoH, and Cleanse that can all be used on the raid, but they cost the Paladin himself resources that he could be using for survival or damage whether that be Holy Power, a 10 minute cooldown, or a global. However, the most overlooked resource that the Paladin has to commit to being able to affect the raid in such a big way is his attention. Keeping a vigilant eye on the raid and their debuffs, and then deciding if it is worth the cost to intervene is where a Paladin's skill cap comes into play. All of the tanks mentioned above also have their priority queue change if they need to focus on dps rather than survivability whereas a Monk just does the same rotation regardless.