So I just want to do a simple poll here. Do you guys and gals think that a technology class would fit the theme of deep sea/underwater expansion?
What do you think?
Yay!
Nay!
So I just want to do a simple poll here. Do you guys and gals think that a technology class would fit the theme of deep sea/underwater expansion?
What do you think?
I just hope we don't get a deep sea expansion in the first place as vashjir didn't work, apart from looking gorgeous.
A underground (deepholm) does work fine especially with tinker class.
Yes. Works perfectly well actually. Zomg underwater cities, bad-ass goblin/gnome technologies, tinkers!
AchaeaKoralin - Are you still out there? | Classic Priest
Opinions, Skymane. I, personally, find Vashj'ir to be one of the most enjoyable zones in the game.
And yes, a Tinker class would work. Submarines, diving gear, weapons that work underwater, etc.
A tinker would some what be a class with engineering built in it (bombs rockets robots gears etc)i dont really know , i mean to go underwater and stuff we always had that big submarine in vash'jir so i guess it may be possible that technicians are needed but i cant put my finger on a theme like Death Knights had with Arthas and Monks had with Pandaria/Pandaren in general.
Of course it would.
20,000 Leagues Under the Sea anyone?
Atlantis anyone?
Bioshock anyone?
Its a pretty common theme.
I must admit I thought about this the other day and, and I wouldn't be surprised if they introduced submarines as a zone specific underwater amount. I wasn't thinking of tinkers at the time, but it would tie in.
No. Powertechs, Mercenaries and Advanced Prototypes fit only into the Star Wars universe.
It was people like you who campaigned for pandaz and so Blizzard incorporated into their game fanda pandas. Let's hope that Blizzard won't incorporate into WoW Powertechs or Ponies next time, heh.
What other class could fit an underwater/underground expansion?
Tinkers.. underwater.. Big Daddy suits.. BY GOD WE'RE ON TO SOMETHING.
I like how you said that as if Bioshock or 20,000 leagues under the sea were real.
Whether or not Tinkers fit depends entirely on what's in the expansion.
If it's completely Naga, then No. The Naga have absolutely no connection to that kind of technology, so there'd be no organic reason to add Tinkers, same thing if it's old god related.
If goblins are a significant part of it, or Undermine or Kezan make appearances as significant places, then sure, a Tinker makes sense as a class.
No.
We need Rune Masters and Vrykul as playable race.
I actually do have to admit, that a mech suit in underwater territory does sound practical. But only in the sense that you could argue, that people would want to wear it to be protected underwater - to get around underwater. But then, what do all the other classes do? Will only the Tinker be able to travel underwater? And if not... if all the other classes can, too, it eliminates the need for such a class.