Originally Posted by
Noctifer616
Are you seriously suggesting that AoTH in 4.X and 5.X is the same? Do you understand what the word "scaling" means?
Buffing AoTH in the past was an issue because it was a fixed number, it did not scale.
AoTH now is not a fixed number, it scales with agility. Buffing AoTH is the same as buffing every single ability we got, but easier because you only have to adjust one number, and not a ton of formulas.
To make you understand, let's say you have a shot that does damage based on 100% AP. Now, you can buff it by changing the formula, or by increasing the amount of AP. If you have 10k AP, it deals 11k damage, if you don't change the formula but buff AoTH by 10%, it will still do 11k damage, because now you have 11k AP.
Now, they could increasing mastery scaling, but there are some issues with it. For SV, it increases damage of all the shots that do magical damage, but not pet damage. For BM it only increases pet damage. So you see, buffing AoTH instead would increase the damage overall (pet + shots).
There could be other ways to make secondary stats more powerful, like adding an extra dot on crit like MM does, or making dots scale with haste.
But they are past the part of changing mechanics.
I am talking about pure damage output here, not mechanical limitations like lack of multy doting or raid utility, which is also an issue we have.