IMO sets that become classics are ones that embody a class in some way. T16 has coherent theme accross all sets, but doesn't -
I see what you're saying, but polls of best sets always skew towards early ones, which makes me think nostalgia plays a big role. (
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Please rethink this RPPM change. Fun trinkets like UVLS are now having stupid low uptimes. Better yet, go to back to ICD.
ICD trinkets just feel passive. Every 10 sec, you get 1000 stats like clockwork. With RPPM we wanted to recapture fun double procs. (
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quick q: do you guys nerf drop rates anywhere near as often as people think you do without telling us in patch notes?
No. (
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the expansion is coming to an end and for the first time in the last 3 I don't have all classes at level cap. Alts != fun atm.
Many players got so many maxed out alts during the final patch in ICC and DS. (
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mostly the gear hump once you ding 90. Takes so much maintenance to be current. Wish valor ot Ancients stacked
If you go Flex or Heroic Scenarios, there is no ilevel. If you want higher ilevel for that or other content try Timeless Isle (
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Hscenario takes ilvl I'm almost sure.
In 5.3. Not in 5.4. We concluded that premade content generally doesn't need those requirements, (
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You seem to miss that many heroic scenario groups are being built using the trade chat. It's infact not premade
Premade is premade. If you invite even a stranger you have a chance to vet or kick them. (
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will the item upgrade NPC stay with the release of 5.4?
That is what we are thinking at the moment. (
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So, will I be able to send heirlooms to a connected realm?
The goal of connected realms is to give you folks to play with, not to give you more alts. (
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I'm not saying it won't happen, but just keep the goal in mind -- that's our priority. (
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Also did you play pre-reforge version of WOW? believe me no one wants it back reforge became core of wow's end game style.
Can you explain why? Nobody is making interesting decisions, except possibly healers. Everyone else follows a website or calculator. (
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Reforging is good because it means the gap between BiS and everything else is smaller. "Interesting" isn't relevant.
Interesting decisions are much more important to the developers than the gap between BiS and not BiS. YMMV. (
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the only real gap exists between "interesting for developers" and "interesting for players".
They are sometimes at odds since the player mindset is typically to remove obstacles and the developers' is to add them. (
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It may be counter intuitive, but obstacles are fun. Curving tracks with hills and koopas > straight drag strips. (
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For hardcore raiders, having highly geared "Alts" is needed.
That's a choice very competitive guilds make. I don't see why we'd need to make alts easier to level and gear just for them. (
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Then stop adding flavor items that players can't collect. Do you expect people to farm for items then trash them?
Inventory space is a resource. It has been since vanilla. (
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And that's different from the current legendaries how? You created the sense of entitlement by making them readily available
The cloaks are just a different cat entirely. Nearly everyone can get them. The original question was class-specific weapons. (
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In some ways, we thought glaives worked better than daggers, when rogues could sort of know the date they would be completed. (
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