Hello I've been pondering curiously lately about the PvP gear and the PvE gear ilvl differences, my mage, I pve on, has a incredibly high ilvl compared to my hunter on whom I pvp on. While both are in their top of the line gear for each gameplay style I still am not 100% sure on why the ilvl is so stupidly different. Yes I understand that it's to "prevent players from taking pvp gear into pve" but I don't think anyone looks at pvp gear as replacement to pve gear, to me its a supplement of the gearing up process (I have a few alts :P). Poor luck on a ring drop? Buy some W's replace that 450 or w/e with a 496. Which oh by the way I'll replace, if going to pve route as assume in this example, with a 502 in lfr...
Yes in the reality of it in instanced PvP, the stuff that matters, all gear is "equal" and those extra ilvls don't mean much. I remember though, when I started playing seeing players in high end gear, easily depicted by health (no this isn't how I judge characters but its quite fair imo to judge gear by the amount of health one has, typically a solid relation). Seeing PvE characters with 500k-550k health in their heroic gear compared to the top of the pvp world which runs around 400-440k (excluding locks). I just feel its silly, in addition I feel weaker just because I only have pvp gear on my one toon when I do other tasks, not that it matters much but why can't I have gear above the previous tiers ilvl just because I pvp? It feels silly and an unimaginative solution. While I do not have any strong ideas myself I was wondering what the community thought and if they had ideas, so the purpose of this thread, I hope, would be to spark creative ideas to solve this issue. While it's too late in the patch cycle for anything to happen, you never know and besides who doesn't like a good discussion.