Direct result of the game not ready to have any new classes. The only new classes we got was sharing Paladins and Shamans between factions, which was the first step towards class homogenization. Most of their current classes were unbalanced, and they rolled out 'Class of the Month' patch changes instead of addressing them all equally. Class design was also very tricky due to their bloated talent system.
With the new spec and talent revamps, designing any new class would be much easier than ever before. No bloated talent trees, no adherence to a Hero-class system, no limitations to what gameplay each spec could offer.
So yes, it would be an ideal time to revisit a Demon Hunter class concept.
'I have no proof of the 12th class being last. I just think the game is old'Based on armor, class type, remaining WC3 heroes, remaining unique archetypes, and the game's age, it very well could be.
So credible, Teriz. So credible.
Tinkers have shown that they can use supernatural/magical tech? The only Tinker we know about is Gelbin, and he hasn't shown those abilities at all.I'm saying that Tinkers have shown that they can use supernatural/magical tech that can do what Titan technology has done in the past.
Beyond that, who would be interested in a Titan-tech using Tinker class? It makes little sense in the context of WoW, and the unfamiliarity would detract players from being interested in them. I mean Ulduar was cool and all, but playing a tech-based class that uses Titan tech? Too much.