I cant imagine how a mediocre guild can progress in SoO when there's 15 bosses. My guild is raiding 5 nights a week and we dont have Heroic Lei Shen down yet.
I cant imagine how a mediocre guild can progress in SoO when there's 15 bosses. My guild is raiding 5 nights a week and we dont have Heroic Lei Shen down yet.
There are 14 bosses, not 15.
Why is this a bad thing?
In any case the problem is the linear instance, not the number of bosses
We'll have around 8 months of this content because the next expansion will be awhile before we see it. I don't see how this is too many bosses. If it only had around 8, people would go crazy by the time the next expansion would release without some bonus content being released to hold people over. So no, definitely not too many bosses.
Whilst linear does not always equal best, it wouldn't really make sense in a siege scenario to be able to do different wings. You're breaking through set up defensive points, not just killing all the bad orcs.
In other instances I agree though, a step away from the linear template would be nice (like Ulduar).
You'll have, at bare minimum, 6-8 months to down all of the bosses in SoO. You'll likely have tons of time.
I know right. All raids should consist of 3 bosses. 1 for us regular LFR heroes. 1 for those normal types and then the last for the real heroic heroes. Imagine all of the dev time that could be saved with a 3 boss raid. The time would be better spent making more xmog gear and adding more pets to battle with.
That's how it's intended. It has to last a long time. It's the last raid content patch of the expansion so don't expect most guilds to progress through SoO at the same rate as they progressed through ToT, of course the tops guilds will all still blow through it for the most part, but expect ur average guild to take noticeably longer, as they should.
If there is more content than you can complete available, good; infinitely better than not enough.
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
Revelation 6:8
Haven't all endgame raids been extremely long? AQ,Nax/SWP/ICC/DS have all had many more bosses than the average raid.
What makes this any harder to clear than previous expansions endgame raids?
Last edited by mmoc098be2d235; 2013-09-05 at 05:01 AM.
Thats what I was thinking when I read this and had a hard time posting it in a fashion that wasnt rude.
We are a 3 night a week raid guild and sure were probably going to have a hard pressed time getting a steady balance between heroic progression yet still saving enough time to clear normal but looking ahead, I expect we will have this patch for 8 months atleast.
Having that many bosses is fine with me.
People are complaining about "too much content"...really?
We will probably be stuck with this patch for upwards of a year or so, without new major raid content. I'd prefer it not to be 8 bosses that you faceroll every week on Wednesday like DS.
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