Let's make America GREAT again. Trump 2016.
The community whined and bitched and cried, they stamped their little feet and demanded faster expansion releases. They don't get to complain now that expansions are shorter.
3 months ago:
"ToT is way overtuned on normal, why do you hate non-hardcore players"
Today:
"SoO is way undertuned on normal, why do you have to make everything so faceroll"
That's funny, because, aside from the lag, I have heard nothing but good things from my guildies in 5.4. Not a single bad thing was said during SoO last night. We loved it.
The new isle is a lot of fun. The raid is a lot of fun. Hell, Proving Grounds is fun.
5.4 is interesting.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Knew you had to kill the celestial for it didn't realize it was ALL you had to do it. There is a quest to kill garrosh so i assumed you would have to get at least that far to get it.
I hope that the pace pics up but personally I prefer walls to break in various stages vs a linear ramp-up
So in 5.2 ToT was bad because Horridon was such a brick wall that people couldn't progress. Now SOO is bad because difficulty is more linear? Mindsplosion....
The first few bosses need to be easier than they where in ToT.
Horridon was a complete and utter total cluster fuck for a lot of normal only guilds, close to 15% of guild killed
Jin'rokh and got no further, that is not good business.
Your are NOT a normal mode raider, they should not be challenging to you, especially the first few.
They are doing something wrong if they are.
Last edited by mmoc3dde1cb131; 2013-09-11 at 05:59 PM.
Here, let me make this simple for everyone complaining about SoO:
If you were 10-13/13h when Firelands launched, normal Firelands was faceroll.
If you were 5-7/7h when DS launched, DS was faceroll.
If you were 12-16/16h when ToT launched, normal ToT was faceroll.
If you were 10-13/13h when SoO launched, normal SoO is faceroll.
What's the problem? Normal raids are always faceroll for heroic guilds.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
So, you want to spend 4 months grinding to upgrade the legendary cloak, only to raid for a week with it before it becomes useless? If so i feel like you would have a post complaining that you never got to use your legendary cloak you worked so hard on.
As far as normal difficulty, this is the same song and dance every new tier, guilds in heroic gear think normas are too easy. While my guild I just got together for SoO has some ridiculous talent, we have an avg ilvl of about 520 and we dont walk over norms yet. (Flex is hilariously luls tho)
As far as difficulty goes, Thunder King was downed before I left for work on 5.2 patch day. Garrosh still stands.
They already gave an explanation for it.
Come on dude, we've been working our asses off for this quest during a full expansion. Enough with the grind, its about time we get the fucking reward already. As for why give the reward BEFORE we kill garrosh, they addressed that. They wanted the cloaks to actually help guilds in progression, rather than something you have long after you have the content on farm.
"Hey, gratz on killing Garrosh 3 dozen times, here's your cloak, now...... go kill garrosh?" Come on :S
Also addressed by blizzard. They said it was a mistake to add a fight as brutal as horridon as a SECOND boss. Most guilds went to ToT, killed Jin, and then faced an unbreakable ceiling with horridon. SoO has a larger pool of bosses so they wanted the first 4 to be doable by a larger pool of players, so that when you're getting your face melted by nazgrim or the dark shaman, you can at least do the first 4-6 bosses and gear up your raid, and then try again with better loot.That brings me to the next point...so far the difficulty of SoO seems a joke. I feel like normal is under-tuned and it's like we were running flex. One shot first two, had dc's and stupidity for the 3rd so that took a bit of time but overall i think under 10-12 wipes (some were quick). Sha was also under 7-8 wipes. While we had people lag out and fixing shit and taking a 15min break a friend of mine is 7/14. This feels like an easier version of DS all over again.
inb4 "har har normals are a joke talk to me when you clear heroic" but if i recall Horridon in ToT > first 4 in SoO. I've killed Jinrok and Horridon pre-nerfs. Those fights took some effort and was challenging but we still did it. Hell even Horridon with the 10man "nerf" was hard then this.
Except its not. Barring catch-up mechanisms, to even get to the point were you fight the celestials, you had to be doing a grind for the better part of a year, I don't call that easy. (Ok, maybe Time-consuming would be a more accurate term)I am just a bit disappointed with how easy it is to get the cloak
Heroic modes. That is all.I still like WoW and I found SoO to be a cool looking and interesting mechanics raid so far. The concepts are solid....I just wish they were harder.
Por que odiar si amar es mas dulce? (*^_^*)
perhaps. Like I said ealier, aesthetically-wise, lore-wise, music/sound-wise SoO seems great so far. It is one of the only raid since Ulduar where I feel like there is a story progression going on (DS did that too but Kamehameha Thrall ruined it for some and well written story was executed badly).
Maybe it is just me but I prefer Horridon model of walls to break and push yourself vs a linear scale.
Couple things (which might've been mentioned)
The cloak: The design concept was that you'd be encouraged to use the cloak for the entirety of the tier. I don't really agree that the final step should be as quick as it seems to be, but the concept is sound. (Put entire tier on farm, get legendary, replace with the expansion pack, woo hoo.)
The Difficulty: As you said, yeah, It's normal. The design intent this time around was to have a much more linear difficulty curve. The first boss is very simple. The second is somewhat complex, but overall nothing special, the third test your raid's ability to manage personal responsibility, and it slowly goes up from there.
Overall: (just from my sampling of the raid last night) The trash didn't do a whole lot, the bosses were complicated to explain, but easy to learn by doing. You're also doing a raid tuned for people around ~510 in 540 gear, so it's no wonder you're dieseling through it.
Out of curiosity, are you running 10 or 25? I would imagine that in some cases (like the third boss) 25 would be harder.
looking at this patch overall.. yeah, its not really the best we've gotten.
Sure the lore might be powerful and events, but it doesn't have enough to do.
first, they change one of the major zones in pandaria, and actually remove content from it, meaning the zone has less purpose them it did before, and so people will be less inclined to visit it.
Then, they make for us a new area, but without dailies.. and lets face it, its them taking from guild wars 2. Its a nice change of pace, it really.. this will be so short lived.
they end the barrens weekly quest, so again, less content.
And the Soo itself, well it has flexi raiding, which is a fine gimmick for some guilds, but end of the day its still a raid, you do raidy stuff, and those not in a guild need to wait week to even see it.
Overall.. this doesn't feel very impressive. If we had some things to work towards, 5man heroics, couple new scenarios too, it might have been just right, but they took out content and replaced it with even easier content.
This patch.. won't keep subs, it won't pick up subs in a major way either, and at this time you'd think the devs would be working on making ways to keep and bring back subs.
#boycottchina
Where i upload all my music:
My Soundcloud!
I love the fact that Horridon was hard. Why? It makes sense. You have the Thunder God there and his fortress of goons. Has a troll dude greet you, beat him and... yeah, now fight this huge beast with a troll war god and all the tribes? He's making sure no one gets through. I loved it.
Let's make America GREAT again. Trump 2016.
The community whined and bitched and cried, they stamped their little feet and demanded faster expansion releases. They don't get to complain now that expansions are shorter.
Horridon wasn't hard, because if it was really a guilds'breaker, Blizzard would have fixed him pretty fast with their WONDURFULL Internal proteam and gameboycolours tools.
" We have the technology and numbers " /brofist