The whole game is still out there for you. Patches are not meant to cancel out everything released before them. Even expansions don't fully do that.
The whole game is still out there for you. Patches are not meant to cancel out everything released before them. Even expansions don't fully do that.
Buy GTA 5?
If you know you have 10 months to complete the content, why don't you pace yourself better? Yes Blizzard should release content faster, but if you are way ahead of the curve then you yourself should also take some responsibility.
P.s I'm sure there is other things to do, I find it hard to believe your main character has done everything WoW has to offer ;-)
I'm a bit confused. How much non-raid content beyond raids are people expecting in each raid patch?
10 months without WoW saves you a load of money. My free seven days are soon over, I'm quite done with Timeless Isle, got my cloak, noodle cart and stuff, I'll subscribe to one more month when LFR is fully open and that's it for Pandaria.
Actually they do. Everything before current patch is easier, everything below current expansion is trivial.
There is no fun in doing trivial content. When I was tired of doing current content, I tried doing level 70 content (heroic dungeons and some raids) for fun on my old level 70 blue geared priest. Even in TBC on T6/SWP geared characters it was harder than in blue geared level 70 today. Balance below max level has never been as bad as it is now.
So there is no challenging content other than current content.
Well, you can do what everyone does at the end of an expansion:
-Level all your alts to 90
-Go in an achievement hunt
-Farm mounts from old content
-Start Raiding (heroics?)
But otherwise, I know what you mean about the Isle. Don't get me wrong, I love it, it's well design, no daily, alot of rares and events, somewhat "difficult" mobs (that requires more than just gear, like moving out of fire, swipes, boulders). But after a little while, you are wondering why you just keep killing the monsters there. Apart from achievements and gearing alts, there's no real incentive to go there after a week or two, because it stays the same.
To me, the isle could definitely use some randomness and more events (like ship). Maybe have them rotate from each other. So that for people that go back, it will feel like a new experience "every time".
You have the world in your hands, its up to you what you will do with it. You have countless options, pve, pvp, achieving stuff with main or leveling alts..
And yes, I am like 95% sure there will be small 5.5 patch.
I have to wonder how much people play on average. If you play WoW every day for 4-6+ hours, I do not know how you expect any amount of content to sustain you - especially if you're being choosy on raid difficulties, etc.
Just because a casual is logged on for 4-6 hours a night doesn't mean they're playing. I'll be logged on for four hours but I'm leaving the game for 10 minute stretches every 20 minutes or so to help my kids out with their homework or to take out garbage or to help cook dinner or to eat with the family. Even the most casual of raids isn't going to tolerate that, and I don't blame them. I could get away with designating about 30 minutes to an hour as a "no distractions allowed" block, but I can't arbitrarily do 2-4 solid hours on any given night in good conscience. Someday you'll understand. Until then keep laughing.
It's not silly at all. While we got patches more frequently, raid tiers still lasted a minimum of 6 months, just as they have in previous expansions. Go to wowpedia and look up patch cycles for the previous expansions.
All MoP really did was add some content in between raid tiers to give the illusion that content was coming out faster than ever before. It really isn't.