While i do want the old system back its not the major problem i have nowadays with modern FPS games. The no skill level up system is my biggest concern with modern FPS online games. Where no matter how god fucking awfull you are at the game you earn experience and unlock things or rank up. Iv always been a subscriber to the rule you should earn your rank or unlocks, If you go into a game and suck ass the whole game and play like shit you should earn expereince no matter how little, you should regress, you should have to earn you rank not eventually get it by playing.
Tons of people like justin beiber is that right?Still, a lot of player do like something do unlock... to have some kind of progression.. sure it doesn't apply to everyone but it seems to a lot of player
Last edited by Zeta333; 2013-09-27 at 10:34 AM.
How exactly having an artificial progression with no other purpose than to lock players out has positive effect unless you have some sort of "need" to have unlocks irrelevant to the game in larger scope?
Overall gun viability is not concern of mine, M16A3 could be the best weapon for all I care and it would still be dull.Every gun is viable, if you can't use a single gun that you have unlocked at any one time effectively I'd suggest you either practice, or just stop playing. In fact you usually get some of the best guns in the game straight away, M16A3 in BF3 for example, low recoil, decent range, decent damage, a good all-rounder.
Even rudimentary achievement system would be able to represent this and regardless, why do you need system like this to glorify it? Do you feel you'd have achieved less if you didn't get sparkles and pretties for it?The achievement type system, in my opinion, is a good thing. Especially for the weapons that are hard to unlock. Usually you find in BF3 you can get a lot of guns without leveling but completing certain challenges, like getting a certain amount of kills with an air-dropped IFV, it gives you a sense of achievement. "Hey I earned that, cool"
I have checked most of the unlocks that are bound to level and I estimated that it takes roughly 50 hours to get to a point I'd get to use gun I'd like assuming the leveling curve remains roughly the same, a time investment that is simply ridiculous for this sort of game.These hoops you speak of are almost non-existent, the time it takes to unlock 100% of the guns in BF3 is like ~20 hours played. That's not much time at all.
My sig has nothing to do with modern games per se, it's to do with apologists who view that every change in modern game is change for better, regardless of how shit it is.Your sig tells me that you have a distaste for most modern gaming, so I'm just going to stop here, I can't change your mind.
You call me ignorant, yet you post shit like this:You're just being ignorant. But hey, that's your opinion and you're entitled to it, no matter how ignorant of an opinion it is I can't stop you from having it.
"Don't blame the attachments and the guns. If you're not a horrible player you can still destroy with a barebones assault rifle. Stop making excuses."
With a little usage of brain matter you'd have come into conclusion that issue overall is not about how capable one is in "destroying".
Progression of this sort is nice when it's justified with deeper in game implications and supporting systems, like in RPG. Leveling system in FPS games like Battlefield only exist to feed off the OCD of getting everything and having next reward just the next corner, trying to lock player into this mental hamster wheel.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
I like the progression system, many other people like the progression system, you don't. Simple.
Artificial or not it makes me, and others feel like we have achieved something, it's a game, everything is artificial. How you enjoy it is up to you, whether or not you enjoy is up to you.
Locked into a mental hamster wheel? It only takes a few hours to unlock everything, that's hardly being locked into a mental hamster wheel.
I decree that this will take EXACTLY 50 hours, why? because I'm start that's why! Okay, stop with the bullshit, with a average SPM no gun will take you 50 hours to unlock.
Also, 50 hours too much of a time investment? You won't even know the maps well enough to plan strategically after 50 hours, let alone be accustomed to all of the games quirks. Games like these require hundreds of hours of time investment. Ah the life of a casual gamer. Which I have no problem with, but please don't complain when you think a measly 50 hours is too much for your schedule, if you've got things to do, do them. It's just a game, you don't need that extra gun. "Oh but I can't get the gun I want straight away, poor me, I don't have the time to invest!"
I'm at a loss for words, I don't even know what else to say. You obviously don't like the progression system because you feel as if you deserve all the weapons and attachments the second you start the game. The vast majority of people are pleased the with the current system, so what if it's artificial and fake. People enjoy it, why change it? It just works.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
I hit starter equipment and still carry the team to its win. Unlocks are a gimmick, unless you are a sniper. I like unlocks and so many other players do as well. If you are looking for a competitive play where everything is equal, then there are other games to support your game play.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
If you are an awful player, you will be awful with the unlocks anyway, so to be honest id much rather have unlocks available through a grind rather then based on skill. A good player will be even better with the unlocks rendering newbies useless in a team play (well bullet, nades still hurt, even starter packages).
However, custom skins which do not affect anyone's playstyles (you could argue camouflage advantage). The higher the rating/skill you have, the better cosmetics you would unlock to show your epeen, even titles would be rather cool.
Id love to see MMR/Skill based system in BF4 which would give you cosmetic unlocks for both ingame and your actual battlelog profile.
Here is an example:
[Click to Enlarge]
do I have to re buy battlefield premium for this game
Pre-load of the beta should start right about now, get your clients ready!
I'm glad that they are toning down the ridiculous sun glare. Ever played TDM on Damavand peak? that shit is horrific..