Guild did our first tries at 10N Galakras last night. We ended up with a comp that actually had no melee at all due to what was available (our normal Rogue is MIA/AWOL and presumed not raiding with us anymore for unknown reasons):
* Tanks: Paladin (me), Brewmaster
* Healers: Resto Druid, Resto Shaman, Mistweaver
* DPS: 2x BM Hunters, Frost Mage, Shadow Priest, Destro Lock
We were pretty much getting trucked by the adds on the ground. I personally think that DPS were slow switching to kill the banners and totems, as well as the Shaman add itself, but it seemed overall that the waves were not dying fast enough. When the second miniboss comes out (High Enforcer Thranok or something, the guy who pulls people in and does that Bonecracker AOE), he was usually around 40% health or more by the time the next wave came out, with one attempt he was at like 81% or something. The tower group didn't seem to have issues (BrM, Shaman, SPriest and one of the Hunters, I think but we changed it up a few times so maybe that was an earlier attempt) but the ground team was getting overrun and either the NPCs would die or I would get destroyed by all the adds pounding me into the dust (pretty sure a banner was still up though) and we'd wipe shortly after.
I actually recorded/streamed the last attempt before we switched to Flex to kill it (gets a bit loud when everyone talks at once, be warned), including voice comms: http://www.youtube.com/watch?v=gTqspSuBc5M
And the log for that attempt: http://www.worldoflogs.com/reports/r...?s=3392&e=3734
DPS overall doesn't seem that awful, but as you can see in the video around 5:40ish, there's a banner that's up for WAY too long (it stays up through the minibosses AOE) and the adds are just staying up for way too long it seems, so I'm at a loss for what the actual issue is other than it being people aren't switching fast enough to the banner/totems.