Originally Posted by
Kaynot
If you have never raided during TBC, would you not reply at all?
Lets start with a few facts here,shall we? ICC was a puggable raid.Ok.If your memory is not working properly, i suggest to remember a thing called Gearscore.
The whole ICC heroic was a bad joke.The only reason it took so long to progress through were limited attempts.And from perspective of a guy who raided through TBC up to Brutallus it was a boring farmfest,which made me quit organized raiding.
Actual Nightbane abilities from the wow wiki :
Abilities on the ground
Bellowing Roar – Typical dragon fear with a 2.5-second cast time, short duration, and 30-second cooldown. Of moderate range, healers and ranged DPS at max range will be just outside its reach. Resistible with Berserker Rage, Fear Ward, Will of the Forsaken or a PvP trinket. Tremor Totem will also break the fear on pulse. He casts this once every 45 seconds to 1 minute.
Charred Earth – Chars the ground beneath a random player. All players standing inside the affected area (approximately 5 yard radius, visually indicated by smoke on the ground, very difficult to spot if your spell effect detail slider in video options is below half way) receive a DoT that deals up to 3,000 fire damage per second. Cannot be dispelled, but disappears by itself once the player leaves the affected zone. The zones remain for 30 seconds and several of them can be present at the same time. (I'm not sure, but it seems the effect is slightly larger than the mark on the ground, someone please confirm or deny this)
Cleave – Typical dragon cleave, frontal arc. Hits for approximately 6,000 on plate, 11,000 on cloth.
Distracting Ash – Reduces chance to hit with melee and spells by 30% for 40 seconds. Can be dispelled.
Smoldering Breath – Inflicts 5k to 6k fire damage to enemies in a frontal cone. Deals 1,688 to 1,912 damage every 3 seconds for 15 seconds.
Tail Sweep – Inflicts 450 fire damage on enemies in a cone behind the boss, knocking them back. Deals 450 fire damage every 3 seconds for 25 seconds.
Abilities in the air
Casts Rain of Bones on one random player/pet:
Bombards the area the targeted person was standing at the initial cast with bone fragments, which deal 352-408 physical damage in a 6-yard radius.
Summons five Restless Skeletons. Each has the following attributes:
Hits for approximately 1,300 on cloth, 450 on plate
Has roughly 13,500 health
Shoots powerful Smoking Blast every second for approximately 15 seconds. Deals 1,850 to 2,150 physical damage (can be mitigated by armor, approximately 750 on plate) to the target and 3,000 fire damage over 18 seconds. The fire damage-over-time debuff can be dispelled. Targeting for this ability is determined by the individual with the highest threat on Nightbane after he goes into the air. The target is usually a healer because damage-dealers typically hit the skeletons during this phase.
Fireball Barrage: If any member of the raid is too far away from Nightbane while he is in flight, he pelts the raid with fireballs, each doing about 3,000-3,500 damage, casting 1 per second until all members are within range. This ability exists to prevent exploiting and is not something you will notice if you do things correctly.
So what we got is : Fear ability,which could only be dealt with 1. Undead racial, 2. warriors Berserker Rage,3.priests Fear Ward(3 MIN cd), 4.Tremor Totem (replaces any earth totem) and 5.pvp trinket.Now go ahead and try to count how many fear counters we have nowadays and what sort of cds they have.
Next one is AoE that would instantly kill you if you wouldnt move out for 2 secs.
Cleave.Breath.Tail sweep.
Debuff that reduces hit chance by 30% - requires dispell.
Air phase : AoE,adds,strong DoT.
As you can clearly see watching out for fire and dpsing would lead only to wipes.Oh,whats it ? No shaman or pvp trinkets in your raid? Sorry guys, no Nightbane this time.Or maybe lets give it a try? 1 min after pull everyone dies because of fear+cleave/fire combo.
And now imagine trying to LFR that guy.
Maybe now try to name just one boss who was a 100% wipe without shaman/pvp trinket on heroic difficulty.