PvE
Cata dungeons and heroics were not difficult... I don't understand this idea that they were.
For matchmade groups, some like Stonecore and Grim Batol were deadly. Very low success rates. That's data, not an opinion. (
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It's funny. Early Cata heroics are why me and my whole guild came back. Catas launch raids and heroics were so much fun!
There is a place for hard content for organized groups of friends. The Cata problem was that was the only content. (
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World Firsts aren't accurate representations of avg. play experience; better to look at more breadth.
In fact world firsts are specifically fights while severely undergeared, which nobody else will be. (
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people who come out saying they are clearing raids too fast/easy. whats your thoughts on dbm helping push through faster?
I'm sure it helps, but so do videos and strategy guides in general. Overall, we're happy with SoO balance at the moment. (
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Game used to avoid caling "damage" role silly illetirate "DPS", but it crept in in Norushen DJ and Wrathion's challenge. How?
It's tough. At some point you're using different terminology than most players actually use, so it gets awkward. (
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I think about this problem a lot. (
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Tank queue abuse is getting bad, can people queued with tanks who leave immediately be kicked automatically?
That should happen today overall. If you don't abuse it often, the system is more forgiving. (
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World
I know people are looking forward to character models, but I just wish night time was actually night
The artists are aware of this feedback and want to try and address it in the future. Too dark is hard to play of course. (
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Timeless Isle
It's funny you say this. I am not participating in Shaohao rep grinding because the return for the effort invested is horrible
It is intended to be optional. (
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