They can try something different with Titan being a new IP as opposed to it being WoW 2. With expansions still coming out every other year, Blizzard is still making more than enough money with WoW than it would be if it was competing with itself by releasing a sequel.
I think because all of Blizzard's intellectual properties are two decades old.
wow is far from over, with multitude of millions of players... titan will be a different game, pretty sure it wont be a gcd mash game like wow is.
we actually have an old 9300 with an fx something and it runs wow on low settings for my niece/nephew
so yeah it's true (and that's an onboard graphics card)
that's a 9300, fxcrap graphics card, 1mb ram, other junk
and shit, i can use a macro for console commands to lower the settings further and raid on it
Last edited by notreallybullying; 2013-10-20 at 03:03 PM.
How does one do this? I would like to lower the settings further if I could (without removing ground effects, etc). Is that possible? The laptop I have right now is a good laptop, just not for gaming. I'm in the process of trying to sell it to get a decent gaming desktop, because even at low settings I get shit FPS in 25s, making anything more than LFR unplayable in a 25m setting. And in 10's or Flex I get spikes where my FR goes way down to an unplayable level (short periods) but it still sucks when it's right after I popped a CD or have to move out of something. Basically, I won't even be able to look for a good 10m guild until I can find some better raid performance.
google it, there is a thread here about settings higher than ultra, so there may be one about settings lower than low. its' definitely on google though, with vids too
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well nobody does, they restarted it in may from scratch
Why would you even what a wow 2? we want something new. not just wow again.....
I agree with all the rest of your post, but:
I disagree it is exponential decay. It looks quite linear in graphs and I expect their %loss to increase in the future consistent with linearity. One reason they will not lose the same % subs/quarter is because when friends quit/guilds implode players will leave at a faster pace. Also, I do not expect Blizzard to upkeep servers for <1M subscribers or at least keep them paying $15/mo. Subs will reach 0 within 4-6 years. Blizzard has the opportunity to release a new MMO and bring in new subs and also bring back some old subs. I say subs but I mean players, they could switch to a different revenue model, microtransactions or pay per time or smt else.
Given the quarterly sub data from 2010 Q4 (the first data point before sub decline started), the numbers are:
Subs(E6) ...Year/Quarter ...Quarter(#)
12.0 ...2010Q4 ...1
11.4 ...2011Q1 ...2
11.2 ...2011Q2 ...3
10.3 ...2011Q3 ...4
10.2 ...2011Q4 ...5
10.2 ...2012Q1 ...6
.9.1 ...2012Q2 ...7
10.0 ...2013Q3 ...8
.9.6 ...2012Q4 ...9
.8.3 ...2013Q1 ...10
.7.7 ...2013Q2 ...11
A linear trend fits slightly better (R^2=0.89) than exponential (R^2=0.86).
Year/Quarter ...Subs(E6)
2013Q4 ...7.1
2014Q4 ...5.6
2015Q4 ...4.2
2016Q4 ...2.7
2017Q4 ...1.2
Within 3-5 years WoW subs will decline to below 2M, hence WoW-related revenue will decline to a small fraction of overall revenue of ACTV, at which point releasing a new MMO, or even WoW2.0 at the expense of WoW1.N will make a lot of financial sense to bring in new subscribers and reboot the WoW revenue stream.
Last edited by gee; 2013-10-20 at 03:59 PM.
Making a new IP at this point is a huge positive for them, and also gives them a lot more freedom in creativity. Sure you could use the Warcraft universe, but the whole Orcs vs Humans and their factions would almost have to be a thing... It's just simply limiting when trying to make a new MMO.
Making a Starcraft MMO for example could somehow work: An RTS simply doesn't have as much locations and races COMPLETELY mapped out, and doesn't have the same amount of stories told. A Diablo MMO is basically the same. But basing an MMO off the IP of another MMO, simply limits yourself a lot. New IP could potentially pull in tons of people (including those who already played WoW), but where WoW2 might have more of WoW1 joining, it will still be mostly associated with WoW to those that don't like WoW too much. Those will be wasted potential customers.
TLDR:
-Artistically limiting thematically.
-Basing an MMO on an MMO doesn't work well, whereas basing it on an RTS for example works quite well due to a lot of freedom.
-Negative association with predecessor, whereas those associating it positively will be less influenced by it.
-Blizzard already gets a lot of flack for only having 3 IPs and side-projects being based on those IPs. There's a point where you exhaust IPs.
Ex-GM and Raidleader of the MoX Purple Kittens Raidteam on Twisting Nether (formerly Grim Batol), RIP, Winter 2010 - Spring 2013.
Armory. WoWProgress. Might start streaming Soon(tm) http://twitch.tv/szem/
I feel like WoW2 is still several years off if they ever do one at all. Years for other games releases means ABSOLUTELY NOTHING about when Blizzard might do a WoW 2.
Titan is just a project name. For all we know the finished game will be called World of azeroth.
The latest rumours was that project titan would be a spinoff from IP they already have. So i am hoping for a diablo mmo
Making a pure wow 2.0 would be a punch in the face to all those who spent endless hours in wow.
Here is the new game. Now start over
Lol @ people saying that blizzard will not try to make a similar cash cow to wow again.\
Your 300 mounts and 19k achievements mean nothing, you will be jumping ship like the rest of us in several years, or you will just quit altogether and have nothing to show for it.
Its pathetic to see such an unhealthy attachment to game points. Its better not to get attached to a virtual game in the first place, and that starts with not using your achievement points as a valid reason to play the game over the actual gameplay.
Last edited by cityguy193; 2013-10-20 at 04:10 PM.
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