This might be my new favorite GC tweetWe often talk about WoW at Blizzcon.
This might be my new favorite GC tweetWe often talk about WoW at Blizzcon.
Yay.. more downscaling. It might be interesting for people that never did the old stuff when it was current...
But like everything you have fond memories of, if you try to recreate the old times you will just end up disappointed.
Lets hope Blizzard has the brains to make that stuff optional, so I can ignore that feature in it's entirety, since I already find the gimping of my class in Proving grounds / Challenge modes super frustrating.
Lightning’s Blade and Burning Blade?
Both horde 75%+ of pop realms, not a good fix imo.
Would be nice to see the down scaling take effect in leveling zones. Maybe they're using dungeons as testing grounds before rolling it out to the open world.
The video linked earlier originates from the thread, it is the OPs video: http://www.mmo-champion.com/threads/...coming-feature
Given the mass of replies in that thread about the feature and not one of them (for as far as I'd read the thread when it appeared) stating that it had already been found, it seems quite likely this is the original finder, he explains how to repeat the process and then everyone else goes and tries it.
You have never played a game with an original idea, unless you are older than I am, and I doubt it.
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I don't know, I did it all when it was current and I'd go back and redo it out of curiosity at first, I'd stick with it for achievements and boredom from current raiding.
It obviously won't be the same as the first time I did it, too many things have changed to make it feel like the first time. But if scaled CORRECTLY, it could be a fun time filler.
Apply blizzards model to any other subscription service,you'd be outraged:
Netflix adds no new movies for a year, you click a new movie, there's a $5 fee.
You're in an accident, click your onstar button, but there's an addition $20 fee for them to help.
You turn on your tv only to find all you get are the infomercial channels. Every other show is pay per view.
See how dumb that model is?
Timewalkers have something to do with it, eh?
My interest has been scaled up.
It's neat that a post about Blizzard stealing ideas from other games has a feature found by a user on this website stolen by the site.
I actually agree with the fact that horde dominate pvp most realms and alliance most pve realms. My first realm was a pvp realm and all my toons on that realm are horde but I am just to tired of dealing with open world pvp to play alliance on a pvp realm, sure I may do bgs but I will only play the horde that I have on the pvp realms they are on.
What would be interesting is if they have the math worked out on the scaling, that any gear you get in say Molten core, Black temple or Sunwell, scales back UP when you return to the current max level.
Sorry, don't get people's obsession with retarded artificial point counters. Doing it for a nice mount or title, I can understand, but other than that Achievements are just meaningless.I don't know, I did it all when it was current and I'd go back and redo it out of curiosity at first, I'd stick with it for achievements and boredom from current raiding.
Oh well, to each his own I guess.
As an option, to be able to tutor low level friends: yes.Would be nice to see the down scaling take effect in leveling zones.
If it was forced like in Guild wars 2 I'd say: "Go to Hell! I play an RPG for a reason."
This would actually be a terrible idea.
Sure, it sounds fun at first. But then you realize that your BiS weapon drops off Deathwing and you need a trinket from the Black Temple and gloves from ICC and a helm off Onyxia, etc, and suddenly you "have" to run ten raids a week to gear up. (And if you don't you'll have That Guy whining that by not pugging into ten scaled raids a week you're being disrespectful to your raid group because you could theoretically be doing x% more damage with your BiS items....)
I think a better idea, if you want these scaled raids to drop current loot, is to make a pool of Timeless raid gear (not to be confused with Timeless Isle token epics) and assign each boss three or four slots; all gear is otherwise shared between any scaled boss. For example, if you're after a weapon you might know that all end bosses drop Timeless raid weapons, but it doesn't matter which raid you do because they all drop weapons drawn from the same pool. The item level would probably be best placed to about the same level as flex gear, but increase with each new tier (since you can't outgear the raids.) You get valor for boss kills and x personal loot rolls a week (one roll per unique boss per week) with the same 25% success rate (and failure protection?) as current tier coin rolls. (If you could roll on every boss, you would doubtlessly get people who feel like they have to run every raid in the game every week like they did with 5.0 dailies to keep up on gearing-- you can if you want to for fun, of course, but you'd stop getting drops before long.)
Of course, my concern here is that people would calculate the most efficient raid (TOC is my gut feeling) and ONLY run that for their scaled raid loot, which would sort of defeat the purpose of offering every raid in the game to the players...
Last edited by Dawnshadow; 2013-10-28 at 06:45 AM. Reason: Flex, not timeless.
Instead, have scaled raids drop "Burdens of Eternity" and Timeless random loot tokens. With the right combination of random stats, that gear can be very powerful. But your chances of getting it are low.
This means it's worthwhile to run scaled dungeons for empty slots, but "Named Gear" from current teir raids are still BiS. Also makes easier scaled raids good for alts, since you don't often aim for BiS, just Good Enough or even Something At All. It also means ALL old raid bosses can draw from a single pool and you can have a mixed-level raid group.