Naruto Ultimate Ninja Storm 3, I saw it on Steam yesterday and decided to be stupid and invest my money in something that could almost be called nostalgia (even though I still read the Naruto manga, I quit watching the animation *cough filleration *cough* a long time ago).
I'm absolutely terrible at most fighting games. I hate block systems that use the back key as a block key, so this immediately excludes a variety of fighting games from my library, such as Tekken and even the ones with active blocks I'm usually just mediocre at. The only exception being Virtua Fighter 5, where I had some characters that I could actually combo with properly.
I'm not intending this to be a "megathread" style thread, I just want to touch a few things that I like and dislike, plus a few ereas I feel are absolutely horrible (to me), but are no doubt part of what people call "skill".
What it seems to do reasonably well, is bringing a form of a narrative into a fighting game. We all know how shallow most fighting games are, Naruto has quite a library available to pluck some random storylines from and they manage to capture it ok-ish. At least there seem to be reasons to fight, which is sort of a requirement in a fighting game.
The action looks fluid, but feels kind of clunky. Perhaps it's just me, but there's a few things I absolutely dislike:
- Combo locking.
It appears you can't stop a combo while you're in it, so pressing the block/guard button waaaaaay in time to guard against a counter doesn't do anything for you. Once your initial attack has been evaded, you're doomed to see yourself get ganked in the back, even though your reflexes are easily capable of responding. The same happens when you get locked in an enemy combo. There's parts where there appears to be room to use a move, but usually no interaction is allowed. Occasionally you even revert to your default combat pose (the one that is just you standing still doing nothing), making it appear as if you have ample time to guard against the second half of the combo sequence, but instead you're just looking at yourself being an idiot and not doing anything. In short, I feel the visual representation of what can and can't be 'combo broken' is really, really terrible.
- Combo Breaking.
How the hell am I to find out what can and can't be broken, when it can be broken and how it can be broken?
- Fixed delays after using a move, or getting up.
Nothing, absolutely nothing, on this planet, annoys me more than trucks playing catch with regular cars on the highway and irresponsive controls. Get struck down, get up, you can walk around but you can't block or use any ability. Finish any ability or combo and you're stuck with a second looking at your own back wondering why that block isn't up yet, screwing you over time and time again.
So basically, I absolutely suck. Apparently. I'm currently playing with keyboard, which makes for lousy control, but the truth is, when I block, I want to see my character block. I expect everything to get canceled midway and do what I tell it to do. The moment a fighting game does not immediately follow up on your actions, to me, it's game over for that game. Obviously where there's gravity, you need to fall, but I damn well expect to be able to cancel an attack sequence in the middle of it all and block an attack that's so obviously coming that even Naruto isn't stupid enough to not see it.
Besides telling me that I suck, is there any advice you can give me regarding my issue? Am I missing key combinations that do allow me to 'flex react'?
- - - Updated - - -
Well, that solved itself quite quickly once I started using a gamepad. The whole 'locked' thing appears to be a mistake on my part, since it can often be avoided by using both the left and the right shoulder buttons on the pad, something I didn't do on my laptop. This one tiny thing makes the game feel so much smoother and is actually enjoyable. The AI is somewhat easy to beat even on very hard.