Originally Posted by
Turturin the Warlock
To me what blew the doors off wasn't the trinket strength, pandemic, or snapshotting. It was the soul swap re-design for 5.4.
Despite ridiculous single target openers (which should be toned down) affliction was not much (if at all) stronger than rogues single target, it was more like mages and hunters were a little low if anything.
5.4 Soul Swap was the real reason guilds were stupid to give BBoY to any class other than warlock, that warlocks could dominate on so many of the early fights etc.
It took away any form of ramp up the spec once had (remember when aff's weakness was target swaps?), allowed it to abuse trinket procs on multi-targets to a degree no-one else could even dream of, and we got an unsurprising result.
To fix it imo:
revert soul swap to 5.3 version (wipes dots or 1 transfer every 30 secs with glyph)
Take legendary meta out of the game
Get rid of Pre-potting
Have RPPM trinkets start at 0 seconds since last proc, so that the first minute of the fight is like any other minute. increase total # of real procs per minute to compensate.
Make ICD trinkets have a lower chance to proc, so pull procs aren't guaranteed
bring back On-Use trinkets but make the tradeoff in proc value significant.
Leave Pandemic and Snapshotting in.
These changes in total would tone down the multi-target ridiculousness and opening burst in general, while preserving the "skill cap" difference for affliction.
optional: you could also make active racial and profession abilities share a use CD so they couldn't be used together, and/or decrease the effectiveness of both or make them static values like blood fury rather than percentage based like berserking.