Timeless isle, better farm mindlessly than running the same dungeons mindlessly
Timeless isle, better farm mindlessly than running the same dungeons mindlessly
I kinda like the non gameplay parts of the panda heros.
Like that most of them have questchains leading up to them and their aesthetics.
The amount of waiting around (siege!) and them being pretty undertuned kinda ruins it though.
Although to be fair, at this end of an expansion I am usally sick of the heroic dungeons anyways. It just started way earlier this time.
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
Stormstout was my favorite MoP 5 man , although I love goofy stuff thrown into otherwise serious fantasy scenarios (see: Diskworld)
The only MoP 5 man that I really dislike is Siege of Nizaou(sp?) Temple. And the only reason is the stupid amber sap boss. It was cool the first time I did it when we were in average 440 gear, but when half the group is in SoO heroic gear, it would be nice to be able to run down there and AoE it all and move on.
Personally, I get really angry every time I hear one of the developers talk about "the lesson they learned from ICC." Apparently, that lesson was that raids and dungeons don't need good art, detail, story, or depth to be successful.
Now dungeons and raids are basically a hallway that leads to a room with a boss, followed by a stairway that leads to another room with a boss, etc. That may work for a while, but since there is no immersion, depth, or believability to it; eventually people see the pattern and it gets boring.
The only bad one imo is Siege of Niuzao Temple because of the stupid gauntlet that takes forever. I don't really care about dungeons since they're just grind content and I'd rather have grindy crap take 5 seconds to do. I actually enjoy queueing as heals as boomkin now and laying waste to everything while tossing out heals on frames.
If they somehow made dungeons relevant for a longer time I'd be up for more difficult dungeons, but if it's just to VP cap then eff wasting time on them.
http://us.battle.net/wow/en/characte...ennoyer/simple | 9hr/wk 25 man
Chain running and melting heroics is one of my fav "bored" things to do.
I love all the 5 mans with exception to Gate of settings sun which can go DIAF, but my hate for that instance is stemmed solely from CM. Fuck that first pull.
There is no Bad RNG just Bad LTP
Shadopan Monastary, Scholo, and the stupid tree one are the only ones I 100% auto leave every time. I don't mind either of the SM ones.