That's true, the 6.0 will definitely make it easier to kill the racial leaders for the imbalance servers. I still think the item table should be there, no one said that the items should have a very high chance of dropping, but it will still maybe be worth the players while killing the enemy faction leader.
That could be interesting, a somewhat dynamic "event", where it has the idea of a battleground - just consisting of "attack team" and "defend team". That would be pretty awesome, and the idea of getting conquest points is good as well, it could be combined with the loot table concept. I don't know if the defenders should get such a high amount of conquest points though, because the enemy team may try more than once - which makes it somewhat farmable for the defending team.
To sum it up:
- "Dynamic event": A enemy raid consisting of x-amount-of-players, attacking their target, enemy, faction leader. The defending players of the same affliliated with the faction leader, can choose to either ignore the attack, or make a stand to defend
- Succeding in killing the enemy teams faction leader: Recieving 200 conquest points (Can be changed) if succeding and a shot at getting a [PvP based] item (Updated frequently, as new PvP items will be implemented in-game)
- Succeding in defending the affiliated faction leader: Recieving x-amount of conquest points (Haven't been decided just yet)
If there is anymore ideas, please do share.
What is your opinion of the idea so far? of the concept?
Another question, which I think I've mentioned in the first post; should world PvP bosses like Rexxar and Shandris have the same concept, as the faction leaders?
I would personally, not find any trouble if they could make the same concept as we've done with the faction leaders so far. Maybe nerf Shandris, that moonfire is too OP..