Spec |
Version |
Fight Mechanic |
Player Ability |
Tip |
|
|
|
|
Siege of Orgrimmar |
|
|
|
|
SoO Trash |
BrM |
All |
|
Clash
|
Clash has actually been amazing for tanking trash. I spent some time prior to the patch really trying to use it everywhere possible, even if not useful to get used to it and it paid off. |
BrM MW WW |
All |
145550
|
Spear Hand Strike
|
You need to interrupt the mind spike the shadowmages do because it almost 1 shots people, and preferably their disorient too. |
|
|
|
|
Immerseus |
BrM MW WW |
All |
143309
|
Transcendence
|
You can port through the whirl beam |
WW MW BrM |
All |
143295
|
Transcendence
|
You can port out of the Sha Bolt's collapsing towards the center as P1 ends |
MW BrM WW |
All |
71603
|
Disable
|
Use disable to slow and/or root the adds, but they die so fast i'm not sure if is worth it |
MW BrM WW |
All |
71603
|
Leg Sweep
|
Adds are stunnable. Up to you if you want to Leg sweep a group of 2 for 5 seconds, or maybe try and ox wave 2 sets, but that seems error prone. |
WW BrM MW |
All |
71603
|
Touch of Death
|
Do not forget to use Touch of Death on the adds |
WW BrM MW |
All |
71604
|
Healing Sphere
|
Healing Spheres actually work on an NPC! |
MW |
All |
71604
|
Revival
|
Revival worked on the PTR, Works on live, but shouldn't work on live per GC |
MW |
All |
143459
|
Eminence
|
Do not forget to double dip on damage and healing buffs from the adds if eminence works, but rumor has it that it won't |
BrM |
All |
71603
|
Clash
|
Use Clash to grip and aoe stun adds |
BrM WW |
All |
71604
|
Chi Torpedo
|
Chi Torpedo Heals the adds, but it's pretty underwhelming unless you can cleave damage and healing on a bunch |
WW BrM |
All |
71604
|
|
Glyph of Targetted Expulsion sounds good, but when the chi is pretty meaningless for a WW/BrM, Healing Spheres just to more healing than an Expel Harm, cut in 1/2. The only way the glyph and EH would pull ahead would be counting the damage as useful too, which is a stretch, especially when other glyphs are good. |
MW |
All |
71604
|
Spinning Crane Kick
|
As of the last report, SCK healed the adds fairly effectively |
WW |
All |
71603
|
Flying Serpent Kick
|
FSK Slow should work on the adds too |
WW MW BrM |
All |
71603
|
Chi Burst
|
Make sure chi burst is up to do a big healing and damage cleave on adds at the start of phase 2 |
BrM |
All |
143436
|
|
Probably glyph guard for better absorbs on the breath, but not really needed. |
MW |
All |
71604
|
Mastery: Gift of the Serpent
|
It heals add |
MW |
All |
71604
|
|
Multistrike and Cleave trinkets work on the Contaminated puddles |
|
|
|
|
Fallen Protectors |
BrM |
All |
144396
|
Nimble Brew
|
You can Nimble Brew the stun that Stonetoe does on the tank, but you still can't run into the raid as he retargets his aoe so it's not too useful really. maybe save it for if someone else fails and is standing next to you. |
BrM BrM |
All |
1776
|
Nimble Brew
|
You can't trinket the gouge, have to just not fail to face away |
WW MW BrM |
All |
143423
|
Spear Hand Strike
|
Interrupt Sha Sear when its on your nice, but always a little slow to move raid member. You know who I'm talking about. |
BrM MW WW |
All |
143434
|
Diffuse Magic
|
Diffuse Magic SW:Bane off before the first tick if your raid needs help with dispells |
MW |
All |
143434
|
Detox
|
Detox Shadow word: Bane before the first tick |
WW MW BrM |
All |
|
Grapple Weapon
|
Nothing appears disarmable |
BrM MW WW |
All |
|
Disable
|
Can you stun, slow, or root any adds? |
BrM MW WW |
All |
143808
|
Zen Meditation
|
Can you Zen Med and get Mark of Anguish to go on you? |
WW MW BrM |
All |
143962
|
Zen Meditation
|
Can you live through Embodied Sorrow's Inferno strike (meteor cleave) solo with zen med and/or Diffuse Magic? (could be a different answer for 10/25 because a big cleave obviously has to do more on 25 man to be as threatening) |
BrM |
All |
143210
|
Elusive Brew
|
Dodging should prevent damage from instant poison so save Elusive Brew for during that. |
BrM |
All |
143959
|
Clash
|
Can't Clash Embodied Misery after it knocks you back |
WW |
All |
|
Storm, Earth, and Fire
|
VERY good fight for SEF. Leave SEF on the two bosses that are not being dealt with currently and only switch them around when you target switch to a new boss. |
WW |
All |
143808
|
|
FoF glyph can be used as a CD for mark of anguish if needed. |
BrM WW |
All |
|
Rushing Jade Wind
|
RJW seems like the T90 of choice for tanking and damaging. There's 3 or more targets the whole time. Damage on them is useful, though single target damage is still slightly more important. If RJW ever isn't the best for this fight, it needs fixed (again). |
WW MW BrM |
All |
145631
|
Spear Hand Strike
|
Interrupt Corruption Chain, it wrecks people |
|
|
|
|
Norushen |
WW MW BrM |
All |
|
Leg Sweep
|
Stuns work on the mobs in the trial |
BrM |
All |
144657
|
Guard
|
Guard won't absorb the damage |
BrM |
All |
144657
|
Elusive Brew
|
Unlike most boss specials, you can dodge PC, so EB it. This is basically here just to add weight to avoidance. |
WW MW BrM |
All |
145226
|
Transcendence
|
You can port through the beam safely as it twirls |
BrM MW WW |
All |
|
Touch of Death
|
Don't forget to use touch of death during the trials since there aren't other people killing it faster than you can get ToD to activate |
WW |
All |
72263
|
Storm, Earth, and Fire
|
SEF the small adds during the trial while you burn the big guy |
BrM MW WW |
All |
|
Zen Meditation
|
See if we can zen med redirect any of the add's spells |
BrM |
All |
145214
|
Guard
|
Unleashed Anger starts being dangerous at about 8 stacks if you aren't purified. It's worth it to Guard etc. before then, but at 8 is when I'd suggest start treating it seriously and making sure that you have something up every time. |
BrM |
All |
144649
|
Guard
|
"Damage from Titanic Corruption's Hurl Corruption ability can now be absorbed by damage absorption shields." - blue post |
BrM |
All |
144649
|
Spear Hand Strike
|
Interrupt Hurl Corruption |
BrM |
All |
144654
|
Guard
|
Nothing to do other than absorb it or heal it |
WW MW BrM |
All |
|
Invoke Xuen, the White Tiger
|
Xuen fixed 2012-09-19. He wasn't using Tiger Lightning before that. |
BrM |
All |
144654
|
Zen Meditation
|
Zen med the burst of corruption for a second to 90% stop the damage |
BrM MW WW |
All |
145226
|
Diffuse Magic
|
You can Diffuse Magic thru the Blind Hatred on Norushen |
WW MW BrM |
All |
145226
|
|
You can use zen med to get through the beam rather than running all the way around. Technically you don't actually need to use the glyph, but sort of would defeat the purpose. |
BrM MW WW |
All |
145226
|
|
You can use zen med to get through the beam rather than running all the way around. Technically you don't actually need to use the glyph, but sort of would defeat the purpose. |
WW |
All |
72276
|
Storm, Earth, and Fire
|
SEF Clones do full damage to the boss, so focusing adds with a clone on the boss works really well. |
|
|
|
|
Sha of Pride |
WW MW BrM |
All |
71946
|
Chi Burst
|
Adds spawn on a 30 second timer so chi burst is amazing. Gorefiend's grasp them first. |
BrM MW WW |
All |
71946
|
Leg Sweep
|
Stun the adds |
BrM MW WW |
All |
144351
|
Diffuse Magic
|
Use diffuse magic to dispell yourself, doesn't give pride. (Unsure if the boss hits hard enough for DH to be better for BrM or if tanks can even get the debuff) |
BrM |
All |
71946
|
Clash
|
You can clash the adds |
WW MW BrM |
All |
144358
|
Roll
|
It is actually important to not to pull agro, when you have the debuff, can roll out of melee range if desperate. |
WW MW BrM |
All |
144351
|
Zen Meditation
|
Zen med won't soak the debuffs onto you anymore |
BrM MW WW |
All |
144574
|
Nimble Brew
|
check if you can trinket the prison |
WW MW BrM |
All |
71946
|
Ring of Peace
|
See if RoP prevents the adds from casting, as it lasts longer and would let stuns clear DR |
WW |
All |
144574
|
Transcendence
|
Place your Trans near the prison you're going to help clear, port there, then FSK back to the boss. |
BrM |
All |
144574
|
|
Not really a monk specific thing, but felt it was worth mentioning that a tank can go stand on one of the close prison locks while still tanking the boss, it's in range. |
BrM MW WW |
All |
144379
|
Spear Hand Strike
|
Interrupt Mocking Blast. More pride on people is bad, and it will help it run into melee. |
BrM |
All |
71946
|
Provoke
|
The active sha tank should taunt the big add into melee as soon as it gets interrupted to get it in fast. If you're not tanking, make sure you're not going to be unable to taunt when Wounded Pride happens, because that's more important. |
|
|
|
|
Galakras |
BrM MW WW |
All |
|
Ring of Peace
|
RoP is probably the best just because it lasts the longest and helps group things, instead of annoyingly stunning things in different places. If you have a few DKs for aoe grips, Leg sweep might win out. |
WW MW BrM |
All |
|
Dampen Harm
|
There's no really distinct big thing to Diffuse as the Flames hits everyone, so 3 halved hits is probably better |
BrM |
All |
|
Rushing Jade Wind
|
New RJW seems like the best combination of damage, and allowing EB generation to keep happening. Could certainly make a case for any of the talents though. |
MW |
All |
|
Invoke Xuen, the White Tiger
|
Xuen with his cleave is probably the best for MW as people will be too spread out to make good use of Chi Torp, and RJW still sort of blows for MW. |
BrM |
All |
|
Clash
|
Clash works on adds |
WW MW BrM |
All |
143474
|
Jab
|
Totems and such have very low health, perfect for a quick jab, even if you're a healer |
BrM MW WW |
All |
143474
|
Crackling Jade Lighning
|
Immune to CJL because it's a debuff or something |
WW MW BrM |
All |
147683
|
Nimble Brew
|
You can clear Kugruk's Thunderclap slow stacks with nimble brew |
BrM MW WW |
All |
147683
|
Tiger's Lust
|
If nimble brew works, Tiger's Lust should too |
BrM |
All |
146902
|
Elusive Brew
|
Can you EB dodge stacks from Korgra's stacking dot? |
WW MW BrM |
All |
147029
|
Roll
|
You can take a few hits from Flames of Galakrond by rolling to catch up with it, but not that useful |
BrM MW WW |
All |
|
Transcendence
|
Can trans back up to the top of the tower if you fall |
WW |
All |
72353
|
Storm, Earth, and Fire
|
You can SEF the archers at the top of the tower while you kill the elites |
WW BrM |
All |
|
Rushing Jade Wind
|
RJW works well for cleaving lots of things while focusing on some |
BrM MW WW |
All |
|
Fen-Yu, Fury of Xuen
|
Because absorbing 1 killing blow is much less useful when aoe tanking, and cleaving is more useful, I'd give the dps cape a try here. Will update. |
BrM |
All |
|
Healing Elixirs
|
With nothing notable to DH or DM, Healing Elixirs provides a decent total of healing throughout the fight. |
BrM |
All |
146899
|
|
Glyphed Breath of Fire should interrupt everything in melee, but most importantly the Fractures on Varian. |
BrM |
All |
72945
|
Clash
|
Clash is great for pulling the bonecrushers off Jaina and Wrynn |
BrM MW WW |
All |
146757
|
Spear Hand Strike
|
Interrupt the Shaman chain heal, it's ridiculously powerful |
|
|
|
|
Iron Juggernaut |
BrM MW WW |
25 Man Normal, 10 Man Normal, Flex Raid, Looking for Raid |
144459
|
Zen Meditation
|
In normal, can Zen Med Laser Burn, not heroic. Not sure if that is just to lower the damage or if you can grounding totem it on to you. |
MW WW |
All |
72050
|
Dampen Harm
|
Dampen harm makes it pretty easy to eat mines. |
BrM |
All |
72050
|
Mastery: Elusive Brawler
|
Stagger appears to trivialize the damage from the crawler mines, where most tanks use a CD to be safe |
BrM |
All |
144218
|
Vengeance
|
Does borer drill cause vengeance? Would be great to guard and eat that while you're clearing flame vent stacks. |
WW MW BrM |
All |
144918
|
Transcendence
|
Trans to kite cutter laser |
BrM MW WW |
All |
144918
|
Tiger's Lust
|
tiger's lust to help others kite cutter laser |
WW MW BrM |
All |
72050
|
Zen Meditation
|
You can't click the mines from inside a zen med channel to prevent the damage |
BrM |
All |
144464
|
|
With the only notable damage on the tank being from flame vents, no reason not to glyph guard. |
BrM |
All |
144464
|
Diffuse Magic
|
Only burst damage is from flame vents. |
BrM MW WW |
All |
144485
|
|
You can use Goblin Glider to jump foward as shock blast knocks you back. |
BrM |
All |
72050
|
|
The Vial of Living Corruption is really nice for the shorter Guard CD for breaths and mines. |
WW |
All |
72050
|
Touch of Karma
|
Use touch of Karma to soak a Crawler Mine |
|
|
|
|
Kor'Kron Dark Shaman |
BrM MW WW |
All |
|
Invoke Xuen, the White Tiger
|
Xuen is great for both damage and healing because he'll be cleaving for his full duration. |
WW MW BrM |
All |
71825
|
Charging Ox Wave
|
Can't stun the slimes |
BrM |
All |
71825
|
Dizzying Haze
|
Could kite the foul slimes the whole time if you want but might get ugly with tornadoes and they should die pretty easily with our sweet ranged aoe threat. |
BrM |
All |
71825
|
Chi Burst
|
With New more usable chi burst and keg tossing, threat should be great on these, stay away from them. |
BrM MW WW |
All |
144215
|
Grapple Weapon
|
Grapple Weapon works on both bosses even on live. Unsure if it will prevent froststorm strike |
BrM MW WW |
All |
144215
|
Ring of Peace
|
Can disarm both bosses, not sure if it prevents anything, or just lowers damage in general and gives you your 5% buff |
WW |
All |
71858
|
Storm, Earth, and Fire
|
SEF at the start put one on the boss your not going to be on all fight (most likely female shaman boss) and the dog you won't be attacking at the start of the fight. Kill your dog and then move onto the boss your assigned to (mostly likely the male shaman). As long as you are not beyong 40 yards away from your SEF, your SEF add will stay on the Female Shaman all fight. |
BrM MW WW |
All |
144089
|
Zen Meditation
|
toxic mist - goes through immunities, not sure about zen med or diffuse magic |
|
|
|
|
General Nazgrim |
WW MW BrM |
All |
0
|
Ring of Peace
|
Stuns and Disarms work on adds |
BrM |
All |
143494
|
Elusive Brew
|
Sunder is avoidable, so many sure to have EB up for it. |
BrM MW WW |
All |
71515
|
Grapple Weapon
|
works on adds |
WW |
All |
|
Storm, Earth, and Fire
|
Place your SEF onto the Warrior, rogue (once your priests uses Holy Nova to reveal the rogue), while you either stay on the boss or switch to the Mage and/or Shaman. Even using SEF on the Shaman totems is useful since only range can really deal with it and they have A LOT of health. |
BrM |
All |
|
Clash
|
Clash doesn't appear to work |
WW |
All |
73939
|
Storm, Earth, and Fire
|
You can put SEF on Nazgrim safely while he's in defensive stance. |
WW MW BrM |
All |
143473
|
Spear Hand Strike
|
Very important to interrupt chain heal. |
BrM MW WW |
All |
143432
|
Spear Hand Strike
|
Interupt the mage add, but not nearly as important as the shaman add. On heroic this might actually be threatening. |
WW MW BrM |
All |
143431
|
Spear Hand Strike
|
Not as important to interrupt as the shaman, but it helps |
|
|
|
|
Molkorok |
MW WW BrM |
All |
142980
|
Zen Meditation
|
Can soak pools with zen med, even though immunities are bad |
WW MW |
All |
142980
|
Dampen Harm
|
Dampen Harm is definitely better than Diffuse Magic for soaking pools since it won't proc on anything other than pools, letting you get more than 1 with it. |
BrM |
All |
142980
|
Guard
|
I would avoid soaking pools unless you're sure no one is in it, or you have guard up. A pool plus a couple melees will eat through your Miasma shield. |
MW WW BrM |
All |
142861
|
Expel Harm
|
Expel Harm seems to do no damage |
BrM |
All |
142815
|
Vengeance
|
I'm not sure I would say it's a good idea, sort of depends on your raid, but you should be able to use DH or Zen med and live through Arcing Smash. Unsure if it gives vengeance. Not a lot of other great times to use Zen Med. |
BrM |
All |
142990
|
Elusive Brew
|
You can dodge Fatal strike, so try to max EB uptime while tanking. |
BrM |
All |
71454
|
Qian-Le, Courage of Niuzao
|
He hits really hard, especially in Hard Mode |
BrM |
All |
142879
|
Fortifying Brew
|
stack some mastery, get the <a href="http://www.wowhead.com/item=102306">vial of living corruption</a> (somewhat tricky without this trinket, the blood rages are exactly 2:47 apart), and just solo tank the blood rage portion. Especially with 4pT16, healers can just dps and dispel during this portion, and the lack of movement for the rest of your raid will contribute far more raid dps than any crit gearing you bring. PS: 1.1 million vengeance by the time you're done = super fun for the next 20 seconds. |
|
|
|
|
The Spoils of Pandaria |
BrM |
All |
|
Leg Sweep
|
adds are stunnable, leg sweep should usually be the best for tanks |
BrM MW WW |
All |
|
Grapple Weapon
|
Grapple Weapon works on the Mogu side. Unsure if it doesn't on the other side, or if that just wasn't tested. |
BrM |
All |
|
Clash
|
Sorry, clash doesn't work |
WW |
All |
|
Storm, Earth, and Fire
|
Leave an SEF on the big adds while you AOE the small adds |
MW WW |
All |
145993
|
|
Can you use Zen Med and click the extra action button without ZM breaking for the sticky bombs? If not, you can drop them all in the same place and open up some real estate. |
BrM |
All |
|
Fen-Yu, Fury of Xuen
|
Lots of stuff to cleave, no particularly threatening mechanics to kill you, tank damage done pretty high. |
MW WW |
All |
|
Ring of Peace
|
Most of the adds are stunnable and disarmable, but you'll annoy your tank less by going for ring of peace. The statues are irrelevant to disarm btw. |
WW MW BrM |
All |
144922
|
Spear Hand Strike
|
Animated Stone Mogu cast Harden Flesh which is really annoying |
BrM MW WW |
All |
144923
|
Spear Hand Strike
|
Animated Stone Mogu cast this which does damage, worth your 0 globals to stop, but not a big deal |
WW MW BrM |
All |
145230
|
Spear Hand Strike
|
Mogu Shadow Ritualists from Sout (medium) Mogu crates cast Forbidden Magic which does a fair bit per tick, but not a huge deal |
|
|
|
|
Thok the Bloodthirsty |
BrM MW WW |
All |
73195
|
Grapple Weapon
|
Disarms work on the Jailer |
WW MW BrM |
All |
73195
|
Ring of Peace
|
Disarms work on the Jailer |
BrM MW WW |
All |
133042
|
Transcendence
|
Trans to escape if you are doing a later kite. |
BrM |
All |
133042
|
|
Pretty sure fixate can only target the tank if they're the last person alive |
WW |
All |
|
Storm, Earth, and Fire
|
Leave an SEF on the boss during transition phase while you deal with the Jailor. Don't have to worry about fleeing this way |
BrM MW WW |
All |
133042
|
|
Tiger's lust seems nice for kiting, but pretty sure celerity to buff chi torpedo is even better |
WW MW BrM |
All |
143343
|
Chi Torpedo
|
Use chi torp (if brm, while not tanking) with celerity to help with raid healing from Deafening Screech |
BrM MW WW |
All |
143343
|
Chi Burst
|
Use chi burst for the healing, don't get spell locked. |
BrM |
All |
143791
|
Brewing: Elusive Brew
|
Armor debuff, not very threatening to monks |
BrM |
All |
143343
|
Avert Harm
|
avert harm with zen med and guard a screech. You'll get spell locked so make sure you use chi burst before that |
BrM |
All |
143426
|
Vengeance
|
stand in front of the boss even while you're not tanking for further tank debuffs (works best in the first phase 1.) You take more damage = more vengeance, and with decent amounts of mastery + fort brew, you're more or less still unkillable. Spikes of around 1 mil dps for the first couple of minutes is not unheard of. |
|
|
|
|
Siegecrafter Blackfuse |
WW |
All |
71591
|
Storm, Earth, and Fire
|
Based on how easily our tanks killed the Shredders with just a bit of help from ranged after it did Death From Above, no reason to gimp yourself with using SEF on the shredders. |
BrM |
All |
142232
|
Transcendence
|
Either use trans to port back to him right after he lands, or roll, but get there fast to tear him up |
BrM |
All |
142232
|
Chi Wave
|
Use chi wave while running out for Death from above, the bounces will get the damage boost on him but not use a global during DFA. |
BrM |
All |
143385
|
Guard
|
Use Guard for the second Electrostatic Charge, then the 4th as well if your other tank is slow |
BrM |
All |
143385
|
Dampen Harm
|
Use DH (or DM if you prefer. I'd rather take 3 1/2 hits than 1 0 hit, but can argue either way) on the 3rd Electrostatic charge |
BrM |
All |
143385
|
|
Make sure you're getting a few stacks, then taunt swapping as the add is about to spawn rather than just chilling waiting for the add at the start. |
BrM |
All |
143385
|
Capacitive Primal Diamond
|
If you're short at all on damage killing your add, good fight for the Capacitive Meta or Tiger Cape. Up to you whether you'd rather give up a semi random 20% that would help with the bosses haste enrage thing or give up a get out of jail free card on failing to CD an Electrostatic Charge for about the same damage boost. Or use both and make sure you don't screw up CDs. |
BrM |
All |
143385
|
Fen-Yu, Fury of Xuen
|
If you're short at all on damage killing your add, good fight for the Capacitive Meta or Tiger Cape. Up to you whether you'd rather give up a semi random 20% that would help with the bosses haste enrage thing or give up a get out of jail free card on failing to CD an Electrostatic Charge for about the same damage boost. Or use both and make sure you don't screw up CDs. |
BrM |
All |
116982
|
Elusive Brew
|
EB his frenzy when an add dies. Nothing is better for avoidance buffs than tons of attacks. |
BrM |
All |
116982
|
Elusive Brew
|
EB his frenzy when an add dies. Nothing is better for avoidance buffs than tons of attacks. |
BrM |
All |
143385
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glyph guard & abuse diffuse magic + zen med to take more tank debuffs than you should - an order like tank A A A B A B A B B B B is what Midwinter used. Get your debuff stack high enough (4+ in normal, 5+ in heroic) and you should be able to just zerg through the shredder add while it's getting healed (for more effective cleave.) |
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The Paragons of the Klaxxi |
WW MW BrM |
All |
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Ring of Peace
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Some are disarmable, not stunnable |
BrM MW WW |
All |
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Grapple Weapon
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Test which one(s) are disarmable |
WW MW BrM |
All |
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Invoke Xuen, the White Tiger
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Xuen is great for both damage and healing because he'll be cleaving for his full duration. People won't be stacked up for chi torp or RJW healing, and damage on the secondary ones isn't too useful because they heal when one dies. |
BrM |
All |
143339
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Elusive Brew
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Injection doesn't hit you if you are "actively mitigating" but unlike Raden this works off EB and maybe Guard, not off shuffle. You can either make sure you have one of those up as he casts Injection, or maybe sure you never do, resulting in him rolling the stacks higher and higher, rather than ever spawning the adds. |
BrM |
All |
142315
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Elusive Brew
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Caustic Blood will fail to hit tanks who are using their Active Mitigation abilities, but it works off EB and maybe Guard, not shuffle like Raden did. |
BrM |
All |
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Rushing Jade Wind
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RJW does more single target damage over the course of the fight than Xuen as long as you're tanking them such that you hit all 3 and thus get the Chi. 1/3 of my RJW damage on our kill far outshines the damage jab + xuen have ever done, plus the meter padding does result in a lot of statue guards and gotox orbs. |
BrM |
All |
143339
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Chi Brew
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If you have Rikkal as one of the first 3 and you're planning to keep EB up, rather than make sure it's never up when he does injection, take chi brew to be able to EB right away. |
BrM |
All |
143339
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You can glyph guard and it will probably never drop off you, resulting in 100% AM uptime, if you don't want to bother making sure you have EB up for the casts. This is definitely inferior with perfect play, but may be so much easier that it is actually better than just doing it "right" with EB. |
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Garrosh Hellscream |
BrM MW WW |
All |
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Ring of Peace
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Ring of Peace works on the adds. Stuns do too, but stuns are annoying |
MW |
All |
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Invoke Xuen, the White Tiger
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Xuen is great for both damage and healing because he'll be cleaving for his full duration |
BrM |
All |
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Rushing Jade Wind
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RJW is Almost certainly the best T90 for tanks unless you're just kiting adds |
BrM MW WW |
All |
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Grapple Weapon
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Grapple Weapon - Works on the adds |
BrM |
All |
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Clash
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Clash does seem to work |
WW |
All |
71865
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Storm, Earth, and Fire
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Phase 1 leave an SEF on the boss and (if 25 man) second shaman while you deal with the first shaman and aoe. |
BrM |
All |
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Fen-Yu, Fury of Xuen
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Lots of adds, but unsure whether it will be worth using the cleave cape |
WW |
Looking for Raid, Flex Raid, 10 Man Normal, 25 Man Normal |
144985
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Touch of Karma
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During Whirling Corruption you can use Touch of Karma or Diffuse Magic to survive (reduce the damage drastically) and continue DPSing Garrosh. |
WW |
All |
145037
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Empowered Whirling Corruption you can Touch of Karma and keep Meleeing, but you will either need to time it perfectly, or use a Healthstone/Fort Brew/Diffuse Magic to keep yourself alive as you may take a few seconds worth of damage. |
BrM |
All |
144653
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Roll
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You can just tank the adds all in the path of the Iron Star you're not disabling, then roll backwards as the Star is about to get to you, rather than fussing with knockbacks, as those require ranged players to be in melee. |
BrM |
All |
71979
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Keg Smash
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The 3% misfire effect from Dizzying Haze and/or Keg Smash works on these adds, so even more reason to make sure you're cleaving them all, as if we needed a suggestion to cleave. |
BrM |
All |
71865
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Indomitable Primal Diamond
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One of the best fights for the tank meta, due to the sustained tank damage. It's the only one I've used it for, so far. |
BrM |
All |
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Dizzying Haze
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You can just kite all of the Minions around the room in phase 2 and 3 and never kill them |
WW |
All |
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Invoke Xuen, the White Tiger
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RJW is probably the the most overall damage, but Xuen is likely the most damage when it is most important. It would be hard to call either talent bad though, and it depends what your raid needs. |
BrM |
All |
71979
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Summon Black Ox Statue
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put your statue down on one side, taunt your statue to taunt all the adds from that side to you (with the runspeed buff it gives them), and pick up the other side ones with RJW. Don't keg toss them because you want them to get to you faster, not slower. |
BrM |
All |
71865
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Vengeance
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Assuming you're tanking the adds in p1 (you should), if you're not taunting Garrosh back and forth for vengeance you should be because the adds give very little vengeance now since it scales down with multiple mobs. |
BrM |
All |
71865
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Provoke
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You should pull to get him into place faster. That provoke run speed buff is a great excuse to tank first most fights. |
BrM MW WW |
All |
144583
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Spear Hand Strike
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Interrupt chain heal, DO NOT interrupt chain lightning (it buffs their casting speed) |
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Timeless Isle |
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Chi-Ji |
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Niuzao |
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Xuen |
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Yu'lon |
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Ordos |