Originally Posted by
FlaviusAetius
Oh, but you are behind. You're doing content now with extensive guides, and most guilds currently working on Thok and beyond are doing it with 5-10 more iLvls than guilds like mine did when we killed say, Siegecrafter. Siegecrafter with 570 average iLvl (never mind the 560-565'ish iLvls people had when it was first killed on 10-man) is an entirely different fight to Siegecrafter with 575+ iLvl. If you're going to just look at wipes/boss, you can't do it in a vacuum, and if you want to claim equal skill (whether that be at playing one's class or simply quickly formulating a sound approach to killing a boss, which I find is often the difference between top 500 and sub 500 guilds), you should be killing bosses with fewer wipes than the rest of us did.
Listen, I get that you think nerfs suck. And dumb, thoughtless blanket nerfs like the ones implemented in ICC and DS certainly do. They break fights in half, and nobody can ever be bothered to turn them off. These "nerfs", though? What I, and several other people in this thread that have long since killed the bosses, am trying to say, is that these "nerfs" aren't nerfs. They're fixes. The fights were overtuned and unfair in certains places before the nerfs, and that's been fixed.
Instead of caterwauling about how it's unfair that you don't get to wipe 400 times on the pre-fixed version of these fights, perhaps you should be grateful that you'll be spared 50% of those wipes being caused by completely ridiculous tuning on certain mechanics. You should be relishing the fact that (if you're a 10-man guild), dealing with mines is suddenly a viable strategy - hell, you're going to see MORE of the Siegecrafter fight than those of us that were forced to mindlessly kill mines on belt because not doing so wasn't viable without bringing 7 destro locks and an ele sham. You're not going to have to curse because Thok pulls randomly go tits-up when Shock Blast targets the same person 4 times in a row.
If you truly are a purist, as you claim, you will understand the difference between true and artificial difficulty. I assure you, the true difficulty in these fights hasn't been touched - the only thing these fixes accomplish is to stop progressing guilds (and even those with the bosses on farm) from having a slew of wipes that come down simply to bad RNG.