This is some stuff that I miss which made the game more immersive:
- Weapons with interesting procs, stuff that cast actually be powerful or situation such as ravanger axe.
- Equipment that actually did stuff, such as rings that delt damage when struck, bracers that increased chance to apply poison.
- Weapons that were poorly itemised, had varying attack speeds, and debatable loot distrubtion eg a melee sword with intellect and agility and strengh that would not have been stupid to see a rogue with.
- Spells like "blessing of might" that increased your attack power by a set number. In generally miss that number style over the new percentage system.
- Spells similar to the old hemmorhage debuff, that increased damage taken by a set number.
Generally I feel the game is more like a spreadsheet now. Every item is sort of perfect yet somehow boring, all people look at is item numbers. Gear looks don't even mean anything any more now that people have transmogrification.
Spreadsheets are essential and there is only *one* way to gear your character or else you're wrong. You have no choice when it comes to picking stats, or weapons, or play styles. Everything is force fed to you and there's no room left to explore or customise or work out how you'd like to play.
There's no more "situationally op" stuff like a retri paladin with reckoning or a cold step rogue, it's all just fixed into one to three ways to play your character - compared to releases there were probably half a dozen with different used.