I'm pretty glad with the update to the human female, but I have some nit-picking.
- Her eyes are just a tad too open, making her look confused or intensely interested in whatever she's staring at. Hopefully this is a byproduct of showing her without any kind of "idle" animation, but the eyelids tend to overlap the iris by a very small bit.
- The muscular definition is fine if you're going for a rather athletic woman, but there tends to be less definition due to body fat especially in the arms. You won't see any of it, and your character runs a lot though, so I don't know. The neck is too defined in my opinion if anything.
- The nose is extremely angular and small. It doesn't work unanimously. I would make it more subtle or give us the option to change the nose.
Very nice job though!
Also, I don't really see the issue with wanting their character to be on the more attractive side. It's a video game, so high morals aren't really going to cut it. Is every guy in real life perfectly muscularly toned with an epic 80's 'stache? No, so it's an odd double standard. Besides, it's better achieved with slut mogs.
Last edited by Solemnity; 2014-01-23 at 07:31 PM.
We'll have some more nose options. I wonder if they'll use the "face" slider to make dramatic cheek/chin/nose adjustments and "facial features" for piercings and makeup or something(reverse goblins, basically), or just put all that into "face" and leave the feature thing for piercings like they have now. My bet is huge eyes are going to be a constant.
I'm assuming the human female is in the 'neutral' position. I'd like see the animations/facial expressions before rendering judgement.
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The face featured reminds me a lot of Elizabeth, from BioShock; http://egamer.co.za/wp-content/uploa...ite-render.jpg
In game, yeah small changes wouldnt be generally noticeable unless zoomed in on, but that can be said for many things that the team takes time on. But any slight change to face placement can make a face look vastly different. The human eye/mind is very good at recognizing differences in facial features. If I were to move the eye's out a single pixel further you'd likely notice something was off when looking directly at the face. Eye placement, forehead size, nose placement, gap between mouth and nose or mouth and chin. All of those slight variations add to a completed picture.
Also, I never said I was fixing stuff, simply tweaking placements to get a better idea of what I felt was off.
looks good although it'll take some getting used to.
wish they showed more then one face though, i wanna see the difference.
any uncanny valley is only because the models arent fixed to their proper animation skeletons yet. The skeletons allow for the organic and flowy feel to come out.
I quite like the changes. there wasn't a lot to work with from the original models but thye managed to pull it off quite well
their bodies have some muscle sculpting and are reasonably shaped, not ridiculously sexualized
looks even better than the huuuuge gnome eyes; I love it.
Tera comes to mind..... I love the new model. It's getting me even more anxious and excited to see what else they're doing with models. I really want to see the night elves, and the blood elf females. I'm curious as to whether they'll look like what sylvannas and the aspects look like. At least in their bodies. I'd prefer that over the anorexic look they have now.
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After this and the female gnome, I'm starting to worry that characters of any particular race and gender won't have different base expressions, like they do currently. Anyone know of anything Blizz has said one way or another on this?
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Yeah, as soon as I saw concept art and not a real 3D model over at warlordsofdraenor.com I was disappointed.
I'm hoping what people are saying about the eyes being non-animated is true. Because otherwise, I give up all hope on the new models not all having giant google eyes.
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Seriously guys, I've seen people repeat themselves 100 times, the model they previewed has no animations or emotions or expressions tied to it AT ALL, its just a neutral pose. That's why she looks odd and robotic. She has zero expression on her face and for good reason too, it helps animators... well... animate!
and the reason why they shouldn't over sexualize the model is because girl's play girl characters too! And I take characters less seriously when they are running around with boobs bigger than their head.
Last edited by StrayFox; 2014-01-23 at 08:17 PM.
... looks like she has seen some really nasty stuff ... or is on drugs oO
the only thing I don't like too much on this PICTURE (I'll make my full judgement once I see full 3d model) is her muscles.... just a bit too defined... never liked athletic girls (irl too).... more "feminized" would be better option. but, hey! let's wait till we see all animations and in 3d
It is curious that the people who has big social and sexual problems, and play videogames, assume that nearly everyone shares the social illness they are living with.
Probably this helps them feeling more normal, truth is, this game is played by a large number of ppl, large enough to show that these kind of problems are not so vastly shared, as the VG detractors and the disturbed ppl would like to be taken as a fact.